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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
move rigging to src/animation
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parent
8242d299ed
commit
f507665c68
14 changed files with 58 additions and 58 deletions
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@ -1,5 +1,6 @@
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#include "AssetsLoader.hpp"
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#include "animation/rigging.hpp"
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#include "assetload_funcs.hpp"
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#include "Assets.hpp"
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#include "coders/commons.hpp"
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@ -15,7 +16,6 @@
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#include "items/ItemDef.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/rigging.hpp"
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#include "util/ThreadPool.hpp"
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#include "voxels/Block.hpp"
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@ -1,13 +1,11 @@
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#include "assetload_funcs.hpp"
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#include <array>
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#include <filesystem>
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#include <iostream>
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#include <stdexcept>
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#include "animation/rigging.hpp"
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#include "Assets.hpp"
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#include "AssetsLoader.hpp"
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#include "audio/audio.hpp"
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#include "coders/GLSLExtension.hpp"
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#include "coders/commons.hpp"
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#include "coders/GLSLExtension.hpp"
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#include "coders/imageio.hpp"
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#include "coders/json.hpp"
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#include "coders/obj.hpp"
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@ -17,19 +15,21 @@
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#include "constants.hpp"
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#include "debug/Logger.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "frontend/UiDocument.hpp"
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#include "graphics/commons/Model.hpp"
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#include "graphics/core/Atlas.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/TextureAnimation.hpp"
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#include "graphics/commons/Model.hpp"
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#include "objects/rigging.hpp"
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#include "io/io.hpp"
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#include "util/stringutil.hpp"
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#include "Assets.hpp"
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#include "AssetsLoader.hpp"
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#include <array>
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#include <filesystem>
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#include <iostream>
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#include <stdexcept>
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static debug::Logger logger("assetload-funcs");
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@ -1,13 +1,12 @@
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#pragma once
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#include <memory>
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#include "animation/rigging.hpp"
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#include "graphics/commons/Model.hpp"
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#include <string>
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#include <optional>
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#include <unordered_map>
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#include "graphics/commons/Model.hpp"
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#include "objects/rigging.hpp"
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namespace rigging {
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class SkeletonConfig;
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}
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@ -1,16 +1,16 @@
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#include "ContentControl.hpp"
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#include "io/io.hpp"
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#include "engine/EnginePaths.hpp"
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#include "animation/rigging.hpp"
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#include "Content.hpp"
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#include "ContentPack.hpp"
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#include "ContentBuilder.hpp"
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#include "ContentLoader.hpp"
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#include "PacksManager.hpp"
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#include "objects/rigging.hpp"
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#include "devtools/Project.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "ContentPack.hpp"
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#include "core_defs.hpp"
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#include "devtools/Project.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "PacksManager.hpp"
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static void load_configs(Input* input, const io::path& root) {
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auto configFolder = root / "config";
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@ -1,14 +1,14 @@
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#include "HandsRenderer.hpp"
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#include "animation/rigging.hpp"
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#include "content/Content.hpp"
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#include "graphics/commons/Model.hpp"
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#include "ModelBatch.hpp"
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#include "window/Camera.hpp"
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "ModelBatch.hpp"
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#include "content/Content.hpp"
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#include "graphics/commons/Model.hpp"
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#include "objects/rigging.hpp"
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#include "window/Camera.hpp"
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using namespace rigging;
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HandsRenderer::HandsRenderer(
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@ -1,6 +1,6 @@
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#include "NamedSkeletons.hpp"
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#include "objects/rigging.hpp"
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#include "animation/rigging.hpp"
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using namespace rigging;
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@ -1,5 +1,6 @@
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#include "WorldRenderer.hpp"
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#include "animation/rigging.hpp"
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#include "assets/Assets.hpp"
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#include "assets/assets_util.hpp"
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#include "content/Content.hpp"
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@ -15,7 +16,6 @@
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#include "maths/voxmaths.hpp"
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#include "objects/Entities.hpp"
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#include "objects/Player.hpp"
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#include "objects/rigging.hpp"
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#include "settings.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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@ -1,6 +1,6 @@
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#include "objects/rigging.hpp"
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#include "libentity.hpp"
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#include "animation/rigging.hpp"
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#include "engine/Engine.hpp"
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#include "graphics/render/WorldRenderer.hpp"
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#include "graphics/render/NamedSkeletons.hpp"
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@ -1,20 +1,20 @@
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#include "libentity.hpp"
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#include "animation/rigging.hpp"
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "content/ContentPack.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "objects/Entities.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Entity.hpp"
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#include "objects/Rigidbody.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/Player.hpp"
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#include "objects/rigging.hpp"
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#include "objects/Rigidbody.hpp"
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#include "physics/Hitbox.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/blocks_agent.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include <set>
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@ -1,6 +1,7 @@
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#define VC_ENABLE_REFLECTION
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#include "Entities.hpp"
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#include "animation/rigging.hpp"
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#include "assets/Assets.hpp"
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#include "content/Content.hpp"
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#include "data/dv_util.hpp"
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@ -17,7 +18,6 @@
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#include "maths/rays.hpp"
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#include "maths/util.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "rigging.hpp"
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#include "world/Level.hpp"
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#include <entt/entity/registry.hpp>
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#include "Entity.hpp"
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#include "Transform.hpp"
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#include "Rigidbody.hpp"
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#include "ScriptComponents.hpp"
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#include "animation/rigging.hpp"
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#include "Entities.hpp"
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#include "EntityDef.hpp"
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#include "rigging.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "Rigidbody.hpp"
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#include "ScriptComponents.hpp"
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#include "Transform.hpp"
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#include <entt/entt.hpp>
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@ -1,27 +1,28 @@
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#include "Player.hpp"
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#include <algorithm>
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#define GLM_ENABLE_EXPERIMENTAL
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#include "animation/rigging.hpp"
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#include "content/ContentReport.hpp"
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#include "data/dv_util.hpp"
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#include "debug/Logger.hpp"
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#include "Entities.hpp"
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#include "Entity.hpp"
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#include "items/Inventory.hpp"
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#include "physics/Hitbox.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "util/stringutil.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include <algorithm>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <utility>
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#include "content/ContentReport.hpp"
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#include "items/Inventory.hpp"
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#include "Entities.hpp"
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#include "Entity.hpp"
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#include "rigging.hpp"
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#include "physics/Hitbox.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "voxels/Chunks.hpp"
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#include "window/Camera.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "data/dv_util.hpp"
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#include "debug/Logger.hpp"
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#include "util/stringutil.hpp"
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static debug::Logger logger("player");
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constexpr int SPAWN_ATTEMPTS_PER_UPDATE = 64;
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