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add Hitbox.gravityMultiplier
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6 changed files with 4 additions and 5 deletions
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@ -65,7 +65,6 @@ struct Rigidbody {
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bool enabled = true;
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Hitbox hitbox;
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std::vector<Trigger> triggers;
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float gravityMultiplier = 1.0f;
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};
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struct UserComponent {
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