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https://github.com/MihailRis/voxelcore.git
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memory related refactor
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parent
8384ecf2c7
commit
f5b3f3c33f
9 changed files with 177 additions and 159 deletions
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@ -73,59 +73,62 @@ struct regfile {
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regfile(fs::path filename);
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};
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typedef std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>> regionsmap;
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using regionsmap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
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using regionproc = std::function<bool(ubyte*)>;
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struct RegionsLayer {
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int layer;
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fs::path folder;
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regionsmap regions;
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std::mutex mutex;
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};
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class WorldFiles {
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std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
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std::mutex regFilesMutex;
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std::condition_variable regFilesCv;
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RegionsLayer layers[3] {};
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void writeWorldInfo(const World* world);
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fs::path getRegionFilename(int x, int y) const;
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fs::path getWorldFile() const;
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fs::path getIndicesFile() const;
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fs::path getPacksFile() const;
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WorldRegion* getRegion(regionsmap& regions, int x, int z);
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WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z);
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WorldRegion* getRegion(int x, int z, int layer);
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WorldRegion* getOrCreateRegion(int x, int z, int layer);
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/// @brief Compress buffer with extrle
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/// @param src source buffer
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/// @param srclen length of the source buffer
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/// @param len (out argument) length of result buffer
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/// @return compressed bytes array
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ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
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std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
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/// @brief Decompress buffer with extrle
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/// @param src compressed buffer
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/// @param srclen length of compressed buffer
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/// @param dstlen max expected length of source buffer
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/// @return decompressed bytes array
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ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
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std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
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ubyte* readChunkData(int x, int y, uint32_t& length, regfile* file);
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void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
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void writeRegions(regionsmap& regions, const fs::path& folder, int layer);
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void writeRegions(int layer);
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ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer, bool compression);
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ubyte* getData(int x, int z, int layer, uint32_t& size);
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std::shared_ptr<regfile> getRegFile(glm::ivec3 coord, const fs::path& folder);
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std::shared_ptr<regfile> getRegFile(glm::ivec3 coord);
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void closeRegFile(glm::ivec3 coord);
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std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
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std::shared_ptr<regfile> createRegFile(glm::ivec3 coord, const fs::path& folder);
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fs::path getLightsFolder() const;
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fs::path getInventoriesFolder() const;
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std::shared_ptr<regfile> createRegFile(glm::ivec3 coord);
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public:
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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fs::path getRegionsFolder() const;
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fs::path getPlayerFile() const;
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regionsmap regions;
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regionsmap storages;
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regionsmap lights;
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fs::path directory;
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std::unique_ptr<ubyte[]> compressionBuffer;
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bool generatorTestMode;
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@ -137,15 +140,15 @@ public:
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void createDirectories();
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void put(Chunk* chunk);
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void put(int x, int z, const ubyte* voxelData);
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void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
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ubyte* getChunk(int x, int z);
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light_t* getLights(int x, int z);
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std::unique_ptr<ubyte[]> getChunk(int x, int z);
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std::unique_ptr<light_t[]> getLights(int x, int z);
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chunk_inventories_map fetchInventories(int x, int z);
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bool readWorldInfo(World* world);
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void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer);
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void writeRegion(int x, int y, int layer, WorldRegion* entry);
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/// @brief Write all unsaved data to world files
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/// @param world target world
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@ -157,7 +160,13 @@ public:
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void removeIndices(const std::vector<std::string>& packs);
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void processRegionVoxels(int x, int z, regionproc func);
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static const inline std::string WORLD_FILE = "world.json";
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fs::path getRegionsFolder(int layer) {
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return layers[layer].folder;
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}
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};
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#endif /* FILES_WORLDFILES_H_ */
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