feat: passing args to component in entity definition

This commit is contained in:
MihailRis 2025-08-06 23:34:00 +03:00
parent f2aa77db8b
commit f6be6689aa
5 changed files with 33 additions and 7 deletions

View file

@ -173,9 +173,9 @@ entityid_t Entities::spawn(
auto& scripting = registry.emplace<ScriptComponents>(entity);
registry.emplace<rigging::Skeleton>(entity, skeleton->instance());
for (auto& componentName : def.components) {
for (auto& instance : def.components) {
auto component = std::make_unique<UserComponent>(
componentName, EntityFuncsSet {}, nullptr
instance.component, EntityFuncsSet {}, nullptr, instance.params
);
scripting.components.emplace_back(std::move(component));
}