Merge pull request #765 from MihailRis/new-project-permissions

New projects permissions
This commit is contained in:
MihailRis 2026-01-05 17:44:08 +03:00 • committed by GitHub
commit f6cb2f4065
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GPG key ID: B5690EEEBB952194
8 changed files with 35 additions and 10 deletions

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@ -18,8 +18,8 @@ function update_setting(x, id, name, postfix)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
core.str_setting(id),
gui.str(name, "settings"),
core.str_setting(id),
postfix
)
end
@ -67,5 +67,8 @@ function on_open()
table.insert(devices, {value=name, text=name})
end
selectbox.options = devices
selectbox.value = audio.__get_input_info().device_specifier
local info = audio.__get_input_info()
if info then
selectbox.value = info.device_specifier
end
end

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@ -2,5 +2,6 @@
name = "default"
base_packs = ["base"]
permissions = [
"network"
"network",
"record-audio"
]

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@ -24,6 +24,7 @@ namespace {
std::vector<std::unique_ptr<Channel>> channels;
util::ObjectsKeeper objects_keeper {};
std::unique_ptr<InputDevice> input_device = nullptr;
static bool input_enabled = false;
}
Channel::Channel(std::string name) : name(std::move(name)) {
@ -152,7 +153,9 @@ public:
}
};
void audio::initialize(bool enabled, AudioSettings& settings) {
void audio::initialize(
bool enabled, bool inputEnabled, AudioSettings& settings
) {
enabled = enabled && settings.enabled.get();
if (enabled) {
logger.info() << "initializing ALAudio backend";
@ -182,7 +185,10 @@ void audio::initialize(bool enabled, AudioSettings& settings) {
}, true));
}
::input_device = backend->openInputDevice("", 44100, 1, 16);
if (inputEnabled) {
::input_device = backend->openInputDevice("", 44100, 1, 16);
::input_enabled = true;
}
if (::input_device) {
::input_device->startCapture();
}
@ -270,6 +276,10 @@ std::vector<std::string> audio::get_output_devices_names() {
void audio::set_input_device(const std::string& deviceName) {
logger.info() << "setting input device to " << deviceName;
if (!::input_enabled) {
logger.warning() << "unable to set input device due to project permissions";
return;
}
if (deviceName == audio::DEVICE_NONE) {
if (::input_device) {
::input_device->stopCapture();

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@ -402,7 +402,7 @@ namespace audio {
/// @brief Initialize audio system or use no audio mode
/// @param enabled try to initialize actual audio
void initialize(bool enabled, AudioSettings& settings);
void initialize(bool enabled, bool inputEnabled, AudioSettings& settings);
/// @brief Load audio file info and PCM data
/// @param file audio file

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@ -102,7 +102,7 @@ static network::Server& create_tcp_server(
}
u64id_t serverId = network->openTcpServer(
port,
[&network, &dbgServer](u64id_t sid, u64id_t id) {
[network, &dbgServer](u64id_t sid, u64id_t id) {
auto& connection = dynamic_cast<network::ReadableConnection&>(
*network->getConnection(id, true)
);

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@ -13,8 +13,10 @@ namespace scripting {
}
struct Permissions {
static inline std::string WRITE_TO_USER = "write-to-user";
static inline std::string DEBUGGING = "debugging";
static inline std::string NETWORK = "network";
static inline std::string RECORD_AUDIO = "record-audio";
static inline std::string WRITE_TO_USER = "write-to-user";
std::set<std::string> permissions;

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@ -160,7 +160,11 @@ void Engine::initialize(CoreParameters coreParameters) {
if (!params.headless) {
initializeClient();
}
audio::initialize(!params.headless, settings.audio);
audio::initialize(
!params.headless,
project->permissions.has(Permissions::RECORD_AUDIO),
settings.audio
);
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(

View file

@ -6,6 +6,7 @@
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "devtools/Project.hpp"
#include "network/Network.hpp"
#include "util/platform.hpp"
#include "window/Window.hpp"
@ -13,6 +14,10 @@
using namespace scripting;
static int l_start_debug_instance(lua::State* L) {
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
throw std::runtime_error("project has no debugging permission");
}
int port = lua::tointeger(L, 1);
if (port == 0) {
auto network = engine->getNetwork();