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Merge pull request #1033 from ostermine/fix/modelviewer-transparent-bg
fix modelviewer background is not transparent
This commit is contained in:
commit
f8119326ae
1 changed files with 7 additions and 1 deletions
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@ -120,7 +120,7 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
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if (size.x <= 0 || size.y <= 0) {
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if (size.x <= 0 || size.y <= 0) {
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return;
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return;
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}
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}
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fbo = std::make_unique<Framebuffer>(size.x, size.y);
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fbo = std::make_unique<Framebuffer>(size.x, size.y, true);
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}
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}
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fbo->resize(size.x, size.y);
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fbo->resize(size.x, size.y);
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{
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{
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@ -130,7 +130,13 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
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ctx.setViewport({size.x, size.y});
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ctx.setViewport({size.x, size.y});
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ctx.setDepthTest(true);
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ctx.setDepthTest(true);
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ctx.setCullFace(true);
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ctx.setCullFace(true);
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GLfloat clearColor[4];
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glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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display::clear();
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display::clear();
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glClearColor(
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clearColor[0], clearColor[1], clearColor[2], clearColor[3]
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);
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auto& ui3dShader = assets.require<Shader>("ui3d");
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auto& ui3dShader = assets.require<Shader>("ui3d");
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ui3dShader.use();
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ui3dShader.use();
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