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Merge pull request #930 from Neveix/feat-inventory-enhancements
[WIP] Inventory enhancements
This commit is contained in:
commit
f8e4e2759b
9 changed files with 88 additions and 24 deletions
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@ -174,6 +174,15 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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gui,
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"<container size='4000' color='#00000080' z-index='-1' visible='false'/>"
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);
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inventoryDropArea = guiutil::create(
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gui,
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R"(<container size='4000' color='#00000000' z-index='-1' visible='false'
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onclick='events.emit(\"core:drop_outside_inventory\", 0)'
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onrightclick='events.emit(\"core:drop_outside_inventory\", 1)'
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onmiddleclick='events.emit(\"core:drop_outside_inventory\", 2)'
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/>)"
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);
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uicamera = std::make_unique<Camera>(glm::vec3(), 1);
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uicamera->perspective = false;
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@ -188,6 +197,7 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
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gui.add(debugPanel);
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gui.add(darkOverlay);
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gui.add(inventoryDropArea);
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gui.add(hotbarView);
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gui.add(contentAccessPanel);
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@ -213,6 +223,7 @@ Hud::~Hud() {
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}
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gui.remove(hotbarView);
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gui.remove(darkOverlay);
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gui.remove(inventoryDropArea);
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gui.remove(contentAccessPanel);
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gui.remove(debugPanel);
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}
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@ -358,6 +369,7 @@ void Hud::update(bool visible) {
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contentAccess->setMinSize(glm::vec2(1, windowSize.y));
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hotbarView->setVisible(visible && !(secondUI && !inventoryView));
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darkOverlay->setVisible(isMenuOpen);
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inventoryDropArea->setVisible(inventoryOpen);
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menu.setVisible(isMenuOpen);
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if (visible) {
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@ -739,6 +751,10 @@ std::shared_ptr<Inventory> Hud::getSecondInventory() {
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return nullptr;
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}
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std::shared_ptr<Inventory> Hud::getExchangeInventory() {
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return exchangeSlotInv;
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}
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bool Hud::isContentAccess() const {
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return showContentPanel;
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}
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@ -93,6 +93,8 @@ class Hud : public util::ObjectsKeeper {
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std::shared_ptr<gui::UINode> debugPanel;
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/// @brief Overlay used in pause mode
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std::shared_ptr<gui::UINode> darkOverlay;
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/// @brief Overlay used in inventory
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std::shared_ptr<gui::UINode> inventoryDropArea;
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/// @brief Inventories interaction agent (grabbed item)
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std::shared_ptr<gui::SlotView> exchangeSlot;
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/// @brief Exchange slot inventory (1 slot only)
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@ -207,6 +209,8 @@ public:
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std::shared_ptr<Inventory> getSecondInventory();
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std::shared_ptr<Inventory> getExchangeInventory();
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bool isContentAccess() const;
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void setContentAccess(bool flag);
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@ -14,7 +14,6 @@
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#include "frontend/UiDocument.hpp"
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#include "frontend/locale.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/LineBatch.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/core/DrawContext.hpp"
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@ -12,11 +12,8 @@
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Font.hpp"
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#include "graphics/core/Shader.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/render/BlocksPreview.hpp"
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#include "graphics/ui/GUI.hpp"
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#include "items/Inventories.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "logic/scripting/scripting.hpp"
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@ -149,6 +149,15 @@ static int l_get_second_inventory(lua::State* L) {
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}
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}
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static int l_get_exchange_inventory(lua::State* L) {
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auto inventory = hud->getExchangeInventory();
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if (inventory == nullptr) {
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return lua::pushinteger(L, 0);
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} else {
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return lua::pushinteger(L, inventory->getId());
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}
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}
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static int l_get_player(lua::State* L) {
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auto player = hud->getPlayer();
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return lua::pushinteger(L, player->getId());
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@ -216,6 +225,7 @@ const luaL_Reg hudlib[] = {
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{"show_overlay", wrap_hud<l_show_overlay>},
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{"get_block_inventory", wrap_hud<l_get_block_inventory>},
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{"get_second_inventory", wrap_hud<l_get_second_inventory>},
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{"get_exchange_inventory", wrap_hud<l_get_exchange_inventory>},
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{"close", wrap_hud<l_close>},
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{"pause", wrap_hud<l_pause>},
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{"resume", wrap_hud<l_resume>},
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