Merge branch 'main' into environments

This commit is contained in:
MihailRis 2026-07-26 23:56:00 +03:00
commit f9bc401236
134 changed files with 3186 additions and 883 deletions

View file

@ -22,6 +22,7 @@
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/blocks_agent.hpp"
#include "window/Camera.hpp"
#include "world/Level.hpp"
#include "WorldRenderer.hpp"
@ -98,7 +99,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
auto& chunks = *player.chunks;
const auto& start = camera.position;
float rayLength = 40.0f;
float length = 40.0f;
auto& blocks = level.content.getIndices()->blocks;
@ -107,7 +108,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
float averageDistance = 0.0f;
float averageAbsorption = 0.0f;
float speedOfSound = 300.0f;
float minDistance = rayLength;
float minDistance = length;
for (int i = 0; i < rays; i++) {
float u1 = random.randFloat();
float u2 = random.randFloat();
@ -121,12 +122,13 @@ void Decorator::updateAcoustics(const Camera& camera) {
glm::vec3 end;
glm::ivec3 norm;
glm::ivec3 iend;
auto vox = chunks.rayCast(start, dir, rayLength, end, norm, iend);
blocks_agent::RaycastSettings raycast {};
auto vox = chunks.rayCast(start, dir, length, end, norm, iend, raycast);
if (vox == nullptr) {
continue;
}
auto distance = glm::distance(start, end);
if (distance >= rayLength * 0.98f) {
if (distance >= length * 0.98f) {
continue;
}
if (distance < minDistance) {
@ -149,7 +151,7 @@ void Decorator::updateAcoustics(const Camera& camera) {
averageAbsorption /= hit;
}
float decayTime = 20.0f * (averageDistance / rayLength);
float decayTime = 20.0f * (averageDistance / length);
float escapeRatio = static_cast<float>(rays - hit) / static_cast<float>(rays);
acoustics.reverbGain = glm::pow(hit / static_cast<float>(rays), 3.0f);

View file

@ -58,7 +58,10 @@ void TextsRenderer::renderNote(
}
opacity = preset.xrayOpacity;
}
auto& font = assets.require<Font>(FONT_DEFAULT);
auto specifiedFont = assets.get<Font>(preset.font);
auto& font =
specifiedFont ? *specifiedFont : assets.require<Font>(FONT_DEFAULT);
glm::vec3 xvec = note.getAxisX();
glm::vec3 yvec = note.getAxisY();
@ -76,7 +79,10 @@ void TextsRenderer::renderNote(
yvec = camera.up;
}
float scale =
(1.0f - preset.perspective) * glm::pow(glm::distance(camera.position, pos), 1.0f-preset.perspective);
(1.0f - preset.perspective) *
glm::pow(
glm::distance(camera.position, pos), 1.0f - preset.perspective
);
xvec *= 1.0f + scale;
yvec *= 1.0f + scale;
}
@ -118,6 +124,7 @@ void TextsRenderer::renderNote(
}
auto color = preset.color;
batch.setColor(glm::vec4(color.r, color.g, color.b, color.a * opacity));
font.draw(
batch,
text,