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https://github.com/MihailRis/voxelcore.git
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font draw improvements
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parent
889b2a62b5
commit
fa4538c124
3 changed files with 64 additions and 32 deletions
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@ -43,35 +43,67 @@ bool Font::isPrintableChar(int c) {
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#define RES 16
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void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
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for (unsigned c : text){
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if (isPrintableChar(c)){
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batch->texture(pages[c >> 8]);
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batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
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int page = 0;
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int next = 10000;
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int init_x = x;
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do {
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for (unsigned c : text){
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if (isPrintableChar(c)){
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int charpage = c >> 8;
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if (charpage == page){
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Texture* texture = pages[charpage];
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if (texture == nullptr){
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texture = pages[0];
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}
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batch->texture(pages[charpage]);
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batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
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}
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else if (charpage > page && charpage < next){
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next = charpage;
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}
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}
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x += getGlyphWidth(c);
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}
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x += getGlyphWidth(c);
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}
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page = next;
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next = 10000;
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x = init_x;
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} while (page < 10000);
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}
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void Font::drawWithShadow(Batch2D* batch, std::wstring text, int x, int y) {
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for (unsigned c : text){
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if (isPrintableChar(c)){
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Texture* texture = pages[c >> 8];
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if (texture == nullptr){
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texture = pages[0];
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}
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batch->texture(texture);
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batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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void Font::drawWithOutline(Batch2D* batch, std::wstring text, int x, int y) {
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int page = 0;
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int next = 10000;
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int init_x = x;
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do {
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for (unsigned c : text){
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if (isPrintableChar(c)){
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int charpage = c >> 8;
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if (charpage == page){
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Texture* texture = pages[charpage];
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if (texture == nullptr){
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texture = pages[0];
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}
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batch->texture(pages[charpage]);
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batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x-1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
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batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
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batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
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}
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else if (charpage > page && charpage < next){
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next = charpage;
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}
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}
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x += getGlyphWidth(c);
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}
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x += getGlyphWidth(c);
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}
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page = next;
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next = 10000;
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x = init_x;
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} while (page < 10000);
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}
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