font draw improvements

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MihailRis 2022-07-15 16:54:35 +03:00 • committed by GitHub
parent 889b2a62b5
commit fa4538c124
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3 changed files with 64 additions and 32 deletions

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@ -128,12 +128,12 @@ void draw_hud(World* world, Level* level, Assets* assets, bool devdata, int fps)
Font* font = assets->getFont("normal");
batch->begin();
if (devdata){
font->drawWithShadow(batch, L"рандом chunks: "+std::to_wstring(chunks->chunksCount), 16, 16);
font->drawWithShadow(batch, std::to_wstring((int)player->camera->position.x), 10, 30);
font->drawWithShadow(batch, std::to_wstring((int)player->camera->position.y), 50, 30);
font->drawWithShadow(batch, std::to_wstring((int)player->camera->position.z), 90, 30);
font->drawWithShadow(batch, L"fps:", 16, 42);
font->drawWithShadow(batch, std::to_wstring(fps), 40, 42);
font->drawWithOutline(batch, L"chunks: "+std::to_wstring(chunks->chunksCount), 16, 16);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.x), 10, 30);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.y), 50, 30);
font->drawWithOutline(batch, std::to_wstring((int)player->camera->position.z), 90, 30);
font->drawWithOutline(batch, L"fps:", 16, 42);
font->drawWithOutline(batch, std::to_wstring(fps), 40, 42);
}
batch->render();