feat: distance-based dense render optimization

This commit is contained in:
MihailRis 2025-07-25 00:54:54 +03:00
parent 799d712447
commit fbde46afa7
6 changed files with 87 additions and 39 deletions

View file

@ -73,7 +73,9 @@ public:
const std::shared_ptr<Chunk>& chunk, bool important
);
void drawChunksShadowsPass(const Camera& camera, Shader& shader);
void drawChunksShadowsPass(
const Camera& camera, Shader& shader, const Camera& playerCamera
);
void drawChunks(const Camera& camera, Shader& shader);