Merge pull request #947 from zaveshaa/docs-typos

Fix typos in docs
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MihailRis 2026-08-29 22:35:19 +03:00 • committed by GitHub
commit fdc60a0e7e
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8 changed files with 30 additions and 30 deletions

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@ -4,7 +4,7 @@ network.get("https://api.github.com/repos/MihailRis/VoxelEngine-Cpp/releases/lat
print(json.parse(s).name)
response_received = true
end, function (code)
print("repond with code", code)
print("respond with code", code)
response_received = true
end)

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@ -1,23 +1,23 @@
# Block Models (depricated)
> ![WARNING]
> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
Block model may be created with following properties:
```js
"model": "custom",
"model-primitives": {
"aabbs": [
// list of AABB primitives
],
// ... other primitives
}
```
**AABB** primitive is an array of values:
```
[x, y, z, width, height, depth, texture names for all 6 sides]
```
**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height.
# Block Models (deprecated)
> ![WARNING]
> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
Block model may be created with following properties:
```js
"model": "custom",
"model-primitives": {
"aabbs": [
// list of AABB primitives
],
// ... other primitives
}
```
**AABB** primitive is an array of values:
```
[x, y, z, width, height, depth, texture names for all 6 sides]
```
**tetragon** primitive (more like parallelogram) an array of three vectors, describing primitive position, X vector \* width, Y vector \* height.

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@ -151,7 +151,7 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: tab
Casts a ray from the start point in the direction of *dir*. Max_distance specifies the maximum ray length.
Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting.
To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability
To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatibility
The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included.
Example - `base:water`

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@ -186,7 +186,7 @@ inventory.clone(invid: int) -> int
-- Move an item from slotA of invA to slotB of invB.
-- invA may be the same as invB.
-- If slotB will be chosen automaticly if argument is not specified.
-- If slotB will be chosen automatically if argument is not specified.
-- The move may be incomplete if the available slot has no enough stack space.
inventory.move(invA: int, slotA: int, invB: int, slotB: int)

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@ -154,7 +154,7 @@ Returns position of the selected block or nil
player.get_selected_entity(playerid: int) -> int
```
Returns unique indentifier of the entity selected by player
Returns unique identifier of the entity selected by player
```lua
player.get_entity(playerid: int) -> int

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@ -8,7 +8,7 @@ The entity object is available in components as a global variable **entity**.
-- Deletes an entity (the entity may continue to exist until the frame ends, but will not be displayed in that frame)
entity:despawn()
-- Returns entity defintion index (integer ID)
-- Returns entity definition index (integer ID)
entity:def_index() -> int
-- Returns entity definition name (string ID)

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@ -79,7 +79,7 @@ Configuring connection. Disconnect-action is action that debugged instance must
- `frame` - Call stack frame index (indexing from most recent call)
- `local` - Local variable index (based on `paused` event stack trace)
- `path` - Requsted value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]`
- `path` - Requested value path segments. Example: `['a', 'b', 5]` is `local_variable.a.b[5]`
Responds with:

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@ -16,7 +16,7 @@ enum AttributeType:uint8 {
sizeof(AttributeType) == 1;
struct VertexAttribute {
AttributeType type; // data type is infered from attribute type
AttributeType type; // data type is inferred from attribute type
uint8 flags;
uint32 size;
float data[]; // if compressed, first 4 bytes of compressed data is decompressed size