diff --git a/res/shaders/clouds.glslv b/res/shaders/clouds.glslv index 0b9c17774..e1576f633 100644 --- a/res/shaders/clouds.glslv +++ b/res/shaders/clouds.glslv @@ -22,7 +22,7 @@ void main() { vec3 pos3d = a_modelpos.xyz - u_cameraPos; - a_realnormal = v_normal.xyz * 2.0 - 1.0; + a_realnormal = vec3(0.0, 1.0, 0.0); a_normal = calc_screen_normal(a_realnormal); a_torchLight = vec4(calc_torch_light(