neveix
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e2806fb19c
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add ladder block rotation
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2026-08-10 16:00:02 +05:00 |
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MihailRis
|
4befbb0086
|
add 'player-min-spawn-height', 'player-max-spawn-height' generator parameters
|
2026-03-19 19:15:11 +03:00 |
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MihailRis
|
2600dd7ed9
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add 'player-spawn-radius' generator parameter
|
2026-03-19 19:03:22 +03:00 |
|
MihailRis
|
b0d231c927
|
optimize collisions calculations (remove the stupid)
|
2026-02-18 18:54:49 +03:00 |
|
MihailRis
|
7a513949e9
|
fix fragment:place lights
|
2025-12-19 19:25:58 +03:00 |
|
MihailRis
|
618b3d7f61
|
fix world generator
|
2025-11-29 16:15:19 +03:00 |
|
eliotbyte
|
b85c5e367a
|
fix extended block placement across chunk borders
|
2025-11-24 21:25:15 +03:00 |
|
eliotbyte
|
9ccaecddd2
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add :block placement for single blocks
|
2025-11-24 21:23:59 +03:00 |
|
Eliot Byte
|
ed9cf8800a
|
fix correct line generation algorithm and bounds calculation (#657)
* fix correct line generation algorithm and bounds calculation
- Fix closest_point_on_segment algorithm using proper dot product projection
- Correct loop bounds calculation for radius=0 lines
- Use precise integer arithmetic to avoid rounding errors
- Resolves missing blocks in vertical line structures
* fix ai hallucinations
* polishing closest_point_on_segment
* refactor: extract dot product calculation
|
2025-10-23 12:29:04 +03:00 |
|
MihailRis
|
a46aafa562
|
fix fragment:place rotation (#593)
* fix fragment:place rotation
|
2025-08-22 22:26:43 +03:00 |
|
MihailRis
|
12c7d4dfb4
|
feat: voxel fragment rotation applying to 'stairs' profile
|
2025-04-30 21:56:04 +03:00 |
|
MihailRis
|
98813472a8
|
fix generator area centering
|
2025-04-11 20:37:08 +03:00 |
|
MihailRis
|
bf79f6bc75
|
fix "upgrade square is not fully inside of area" error
|
2025-04-10 23:10:49 +03:00 |
|
MihailRis
|
ecdf87ce0d
|
fix windows build
|
2025-04-02 18:21:19 +03:00 |
|
MihailRis
|
3d22de761f
|
fix compiler warnings (GCC + Clang)
|
2025-03-20 22:04:29 +03:00 |
|
MihailRis
|
0649419485
|
randomize rotatable plants in world generation
|
2025-02-21 19:35:37 +03:00 |
|
MihailRis
|
2f93d38fde
|
fix biome choosing
|
2025-01-25 02:10:44 +03:00 |
|
MihailRis
|
c1b311f3c4
|
refactor: change pointer parameters to references for Level and Content in various classes
|
2024-12-25 18:53:53 +03:00 |
|
MihailRis
|
48d94036fd
|
rename Level.chunksStorage to Level.chunks
|
2024-12-17 23:57:00 +03:00 |
|
MihailRis
|
b1fc666448
|
fix
|
2024-12-17 20:56:25 +03:00 |
|
MihailRis
|
1c18c02092
|
move Chunks from Level to Player
|
2024-12-17 19:40:00 +03:00 |
|
MihailRis
|
87c19d69dc
|
move block set logic to the blocks_agent
|
2024-12-16 20:46:06 +03:00 |
|
MihailRis
|
e713412a6d
|
rename ChunksStorage to GlobalChunks
|
2024-12-14 18:58:51 +03:00 |
|
MihailRis
|
c29db60fa4
|
Merge branch 'main' into text3d
|
2024-11-13 01:14:19 +03:00 |
|
MihailRis
|
4b0b643342
|
add 'lowering' generated structures property
|
2024-11-13 01:10:52 +03:00 |
|
MihailRis
|
c5ca9128e9
|
move getVoxels from ChunksStorage to Chunks
|
2024-11-11 22:30:42 +03:00 |
|
MihailRis
|
a78315b39c
|
update blocks.fill and fragment.save commands
|
2024-10-28 21:05:30 +03:00 |
|
MihailRis
|
7819a5cd68
|
add fragment:place & add 'fragment.place' command
|
2024-10-28 10:03:08 +03:00 |
|
MihailRis
|
d8c3940451
|
add 'heights-interpolation', 'biomes-interpolation'
|
2024-10-28 09:22:02 +03:00 |
|
MihailRis
|
2b057a0977
|
fix: core:struct_air is being replaced with plants
|
2024-10-24 13:27:32 +03:00 |
|
MihailRis
|
6b84fa82fc
|
fix: non-air lines are not placed
|
2024-10-19 05:37:10 +03:00 |
|
MihailRis
|
7b0db7b660
|
update base:demo generator & update default bpd values
|
2024-10-18 15:26:32 +03:00 |
|
MihailRis
|
552740b87b
|
add missing includes
|
2024-10-18 02:43:16 +03:00 |
|
MihailRis
|
faca68e6c3
|
replace argument 'seed' with global constant 'SEED'
|
2024-10-16 08:46:32 +03:00 |
|
MihailRis
|
59c4e26eda
|
feat: heightmap-inputs
|
2024-10-16 00:38:58 +03:00 |
|
MihailRis
|
3146499433
|
fix fragment rotation bits & increase player spawn attempts number
|
2024-10-15 03:32:16 +03:00 |
|
MihailRis
|
48143c5a2b
|
add fragment.crop, fragment:crop() & fix fragments rotation when width is not equal to depth & fix extra structures placements
|
2024-10-15 00:03:06 +03:00 |
|
MihailRis
|
44eedadc06
|
make world generator less pedantic in structures placement
|
2024-10-14 20:47:37 +03:00 |
|
MihailRis
|
fd2bd15658
|
update voxel fragments lua api & replace structure.save command with fragment.save & add 'export' entry point
|
2024-10-14 19:39:58 +03:00 |
|
MihailRis
|
04e490c896
|
add config/defaults.toml
|
2024-10-14 02:56:33 +03:00 |
|
MihailRis
|
de00414456
|
add generator 'caption' property
|
2024-10-13 22:53:12 +03:00 |
|
MihailRis
|
7c56d8fd7f
|
replace biomes.json with biomes.toml & make it combined object
|
2024-10-13 21:50:39 +03:00 |
|
MihailRis
|
40612dd7da
|
update doc-comments
|
2024-10-11 19:06:38 +03:00 |
|
MihailRis
|
b5c1050f43
|
add placements priority
|
2024-10-11 18:37:03 +03:00 |
|
MihailRis
|
50eb83ad9b
|
add generator param 'wide-structs-chunks-radius' & make caves more interesting
|
2024-10-10 03:57:43 +03:00 |
|
MihailRis
|
a578cca325
|
add 'place_structures_wide' callback
|
2024-10-10 02:00:13 +03:00 |
|
MihailRis
|
b4578cfb87
|
fix caves issues & add block 'surface-replacement' property
|
2024-10-08 22:37:41 +03:00 |
|
MihailRis
|
c022e11c3b
|
move test caves to base:demo
|
2024-10-08 20:14:38 +03:00 |
|
MihailRis
|
5966ca5617
|
refactor WorldGenerator
|
2024-10-08 16:57:24 +03:00 |
|
MihailRis
|
ba3ac11b41
|
optimize lines generation
|
2024-10-08 16:26:26 +03:00 |
|