MihailRis
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668d1d522f
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cleanup & fix entities sky light brightness
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2025-07-12 22:38:13 +03:00 |
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MihailRis
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ac9772cd67
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fix render advanced pipeline issues
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2025-07-12 17:31:55 +03:00 |
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MihailRis
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0bd901d1a6
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feat: deferred shading (day 2)
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2025-07-08 23:56:22 +03:00 |
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MihailRis
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436a89b066
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feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity
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2025-06-14 20:06:05 +03:00 |
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MihailRis
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02a91e0b72
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add 'advanced' post-effect load configuration
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2025-06-13 23:28:16 +03:00 |
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MihailRis
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657b4304b4
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improve shading & enable disabled elements
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2025-05-09 21:52:29 +03:00 |
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MihailRis
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c1608fe8e2
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split render pipelines
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2025-05-09 15:31:04 +03:00 |
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MihailRis
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fc46b7c434
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initial commit
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2025-05-07 20:42:50 +03:00 |
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MihailRis
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47b7472231
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remove GLEW from MeshData.hpp & format Mesh.inl
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2025-04-27 00:35:54 +03:00 |
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REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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MihailRis
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64039f0e43
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add post-effect-slot resource & add gfx.posteffects library
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2025-04-06 12:47:25 +03:00 |
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MihailRis
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ba170035ef
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feat: post-processing effects
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2025-04-05 00:41:25 +03:00 |
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MihailRis
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de5c75d782
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replace include guards with pragma once
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2024-08-10 01:57:59 +03:00 |
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MihailRis
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165525f18c
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includes refactor
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2024-05-13 03:20:09 +03:00 |
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MihailRis
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1627e21c1d
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the final rename
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2024-05-06 03:38:19 +03:00 |
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