Commit graph

90 commits

Author SHA1 Message Date
MihailRis
626a08b9d2
Merge pull request #659 from eliotbyte/feature/block-placement
Feature/block placement
2025-11-12 19:43:34 +03:00
MihailRis
0a45277f96 add 'graphics.soft-lighting' setting 2025-11-10 18:28:24 +03:00
eliotbyte
17f6bd4403 refactor: extract compute_face_points and expand_aabb_4_if_needed helpers
- Added compute_face_points() to eliminate repeated p0..p3 calculations
- Added expand_aabb_4_if_needed() to consolidate densePass checks
- Unified expand_aabb() usage to expand_aabb_point() throughout
- Reduced code duplication in face(), faceAO(), and face variant methods
2025-11-02 18:19:02 +03:00
eliotbyte
0eec97726d fix missing AABB expansion for non-AO faces 2025-11-02 17:30:30 +03:00
eliotbyte
3a78d5f334 fix constant naming 2025-11-02 15:01:31 +03:00
eliotbyte
34cb2bfdd5 fix function naming 2025-11-02 15:01:31 +03:00
eliotbyte
1dfb415843 refactor: constexpr constants and minor optimizations
Replace magic numbers with named constants, add AABB helpers,
reduce redundant normalizations, improve TU organization
2025-11-02 15:01:30 +03:00
eliotbyte
dbee19693e refactor: consolidate duplicated AABB and texture code
Extract repeated frustum culling, UV region filling, and directional lighting calculations into helper functions. Fix compilation issues
2025-11-02 15:01:30 +03:00
eliotbyte
1bea18294f fix AABB bounds for opaque custom block models 2025-11-02 15:01:30 +03:00
eliotbyte
4dc1fdbe05 fix cross-chunk culling for extended blocks with precise mesh AABBs 2025-11-02 15:01:30 +03:00
eliotbyte
27ce16db27 fix extended blocks culling and lighting at chunk boundaries 2025-11-02 15:01:29 +03:00
eliotbyte
c7259d4e19 fix enable per-variant custom model caching 2025-11-02 15:00:34 +03:00
eliotbyte
2a1d2f9354 fix enable per-variant custom model caching 2025-10-28 23:09:28 +03:00
MihailRis
fbde46afa7 feat: distance-based dense render optimization 2025-07-25 00:54:54 +03:00
MihailRis
799d712447 update ContentGfxCache 2025-07-24 22:51:53 +03:00
MihailRis
4a6ccf4847 feat: multiple index buffers per mesh support 2025-07-24 21:40:00 +03:00
MihailRis
6dfabe9ff3 fix variant indexing 2025-07-17 00:10:45 +03:00
MihailRis
5478d121f0 add variants (WIP) 2025-07-13 21:28:57 +03:00
MihailRis
3e59b186d3 fix custom models shading flag & add more properties to vcm 2025-07-13 18:51:53 +03:00
MihailRis
5ec9f14021 add emission gbuffer attachment 2025-07-12 21:09:23 +03:00
MihailRis
ed5efd9c3a improve shadows 2025-05-21 21:41:01 +03:00
MihailRis
ad0396b31e improve shadow map stability 2025-05-11 20:55:35 +03:00
MihailRis
8bb03a004f refactor & fix random deleting texture 2025-05-10 16:13:06 +03:00
MihailRis
fc46b7c434 initial commit 2025-05-07 20:42:50 +03:00
MihailRis
3e2bf8a1d3 fix custom block models culling 2025-04-30 21:55:29 +03:00
MihailRis
87dc9ed167 minor refactor 2025-04-29 12:00:13 +03:00
MihailRis
9edff1b0f1 remove an extra check 2025-04-27 22:14:48 +03:00
MihailRis
9a68886cd5 feat: additional culling checks 2025-04-27 22:02:24 +03:00
MihailRis
b72599e7ee feat: custom models simple culling 2025-04-27 21:17:24 +03:00
MihailRis
6bca93a1cd improve custom models AO 2025-04-27 21:02:49 +03:00
MihailRis
20e3a961f9 add BlockModel struct 2025-04-27 18:21:56 +03:00
MihailRis
718f5d1089 rename BlockModel to BlockModelType 2025-04-27 15:18:14 +03:00
MihailRis
e357a4eb9f remove Mesh constructor 'attrs' argument & format Mesh.hpp 2025-04-27 01:13:44 +03:00
REDxEYE
1ffbeb8148 Refactor mesh handling to use templated vertex structures for improved type safety and flexibility 2025-04-13 17:14:28 +03:00
MihailRis
3d22de761f fix compiler warnings (GCC + Clang) 2025-03-20 22:04:29 +03:00
MihailRis
84f39dde39 update some blocks lighting params 2025-01-26 19:35:13 +03:00
MihailRis
9d7816a286 fix grass lighting 2025-01-03 13:00:25 +03:00
MihailRis
ab5a62c3aa add new block.get_AXIS functions overloads & add rotation support to base:falling_block 2024-12-29 21:48:36 +03:00
MihailRis
c1b311f3c4 refactor: change pointer parameters to references for Level and Content in various classes 2024-12-25 18:53:53 +03:00
MihailRis
dc8f5e7873 add 'graphics.dense-render' setting 2024-12-21 08:13:05 +03:00
MihailRis
954724c837 add 'culling' property & optimize generated chunk meshes & fix faces culling when 'light-passing' is false 2024-12-21 06:41:03 +03:00
MihailRis
5f71522653 extend that one optimization 2024-11-17 04:31:07 +03:00
MihailRis
bd4a5ef7fc optimize a bit 2024-11-17 03:19:55 +03:00
MihailRis
5240fe6226 rename vattr to VertexAttribute 2024-11-17 01:00:27 +03:00
MihailRis
65287b3273 move chunk vertex attributes info to commons.hpp 2024-11-17 00:54:10 +03:00
MihailRis
71788e4eb9 remove unnecessary shared_ptrs from ChunksRenderer and ChunkMesh 2024-11-16 16:04:00 +03:00
MihailRis
1ff89491e6 optimize (part 2) 2024-11-16 15:11:05 +03:00
MihailRis
b28bcf052b optimize (part 1) 2024-11-16 09:18:14 +03:00
MihailRis
4400366719 feat: actually working slow prototype 2024-11-16 07:41:36 +03:00
MihailRis
5b6256e0fa introduce ChunkMesh 2024-11-16 04:13:00 +03:00