# Library *gfx.blockwraps* Library for working with *block wrappers*. Block wrappers are introduced to implement block destruction animation and can be used for other purposes. ```lua -- Creates a wrapper at the specified position, with the specified texture. -- Returns the wrapper id. gfx.blockwraps.wrap( -- block position position: vec3, -- wrap texture texture: string, -- emission [0.0; 1.0] [optional] emission: number = 1.0 ) -> int -- Removes the wrapper, if it exists. gfx.blockwraps.unwrap(id: int) -- Changes the position of the wrapper, if it exists. gfx.blockwraps.set_pos(id: int, position: vec3) -- Changes the texture of the wrapper, if it exists. gfx.blockwraps.set_texture(id: int, texture: str) -- Sets the face textures (-X, +X, -Y, +Y, -Z, +Z). -- - nil - disables face rendering. -- - "" - monotone texture. gfx.blockwraps.set_faces( -- wrapper id id: int, -- face texture 1 (-X) face1?: string, -- face texture 2 (+X) face2?: string, ... -- face texture 6 (+Z) face6?: string ) -- Sets the tint of the sides (-X, +X, -Y, +Y, -Z, +Z). -- RGB [0.0; 1.0] gfx.blockwraps.set_tints( -- wrapper id id: int, -- side 1 color (-X) face1?: vec3, -- side 2 color (+X) face2?: vec3, ... -- side 6 color (+Z) face6?: vec3 ) ``` Wrappers will not be automatically removed without calling `unwrap`.