#include "api_lua.h" #include "lua_commons.h" #include "../scripting.h" #include "../../../engine.h" #include "../../../files/engine_paths.h" #include #include static int l_pack_get_folder(lua_State* L) { std::string packName = lua_tostring(L, 1); if (packName == "core") { auto folder = scripting::engine->getPaths() ->getResources().u8string()+"/"; lua_pushstring(L, folder.c_str()); return 1; } for (auto& pack : scripting::engine->getContentPacks()) { if (pack.id == packName) { lua_pushstring(L, (pack.folder.u8string()+"/").c_str()); return 1; } } lua_pushstring(L, ""); return 1; } const luaL_Reg packlib [] = { {"get_folder", lua_wrap_errors}, {NULL, NULL} };