#include "settings_io.hpp" #include "../window/Events.h" #include "../window/input.h" #include "../coders/toml.h" #include "../coders/json.h" #include "../debug/Logger.hpp" #include "../settings.h" #include static debug::Logger logger("settings_io"); struct SectionsBuilder { std::unordered_map& map; std::vector
& sections; SectionsBuilder( std::unordered_map& map, std::vector
& sections ) : map(map), sections(sections) { } void section(std::string name) { sections.push_back(Section {name, {}}); } void add(std::string name, Setting* setting, bool writeable=true) { Section& section = sections.at(sections.size()-1); map[section.name+"."+name] = setting; section.keys.push_back(name); } }; SettingsHandler::SettingsHandler(EngineSettings& settings) { SectionsBuilder builder(map, sections); builder.section("audio"); builder.add("enabled", &settings.audio.enabled, false); builder.add("volume-master", &settings.audio.volumeMaster); builder.add("volume-regular", &settings.audio.volumeRegular); builder.add("volume-ui", &settings.audio.volumeUI); builder.add("volume-ambient", &settings.audio.volumeAmbient); builder.add("volume-music", &settings.audio.volumeMusic); builder.section("display"); builder.add("width", &settings.display.width); builder.add("height", &settings.display.height); builder.add("samples", &settings.display.samples); builder.add("vsync", &settings.display.vsync); builder.add("fullscreen", &settings.display.fullscreen); builder.section("camera"); builder.add("sensitivity", &settings.camera.sensitivity); builder.add("fov", &settings.camera.fov); builder.add("fov-effects", &settings.camera.fovEffects); builder.add("shaking", &settings.camera.shaking); builder.section("chunks"); builder.add("load-distance", &settings.chunks.loadDistance); builder.add("load-speed", &settings.chunks.loadSpeed); builder.add("padding", &settings.chunks.padding); builder.section("graphics"); builder.add("fog-curve", &settings.graphics.fogCurve); builder.add("backlight", &settings.graphics.backlight); builder.add("gamma", &settings.graphics.gamma); builder.add("frustum-culling", &settings.graphics.frustumCulling); builder.add("skybox-resolution", &settings.graphics.skyboxResolution); builder.section("ui"); builder.add("language", &settings.ui.language); builder.add("world-preview-size", &settings.ui.worldPreviewSize); builder.section("debug"); builder.add("generator-test-mode", &settings.debug.generatorTestMode); builder.add("do-write-lights", &settings.debug.doWriteLights); } std::unique_ptr SettingsHandler::getValue(const std::string& name) const { auto found = map.find(name); if (found == map.end()) { throw std::runtime_error("setting '"+name+"' does not exist"); } auto setting = found->second; if (auto number = dynamic_cast(setting)) { return dynamic::Value::of((number_t)number->get()); } else if (auto integer = dynamic_cast(setting)) { return dynamic::Value::of((integer_t)integer->get()); } else if (auto flag = dynamic_cast(setting)) { return dynamic::Value::boolean(flag->get()); } else if (auto string = dynamic_cast(setting)) { return dynamic::Value::of(string->get()); } else { throw std::runtime_error("type is not implemented for '"+name+"'"); } } std::string SettingsHandler::toString(const std::string& name) const { auto found = map.find(name); if (found == map.end()) { throw std::runtime_error("setting '"+name+"' does not exist"); } auto setting = found->second; return setting->toString(); } Setting* SettingsHandler::getSetting(const std::string& name) const { auto found = map.find(name); if (found == map.end()) { throw std::runtime_error("setting '"+name+"' does not exist"); } return found->second; } template static void set_numeric_value(T* setting, const dynamic::Value& value) { switch (value.type) { case dynamic::valtype::integer: setting->set(std::get(value.value)); break; case dynamic::valtype::number: setting->set(std::get(value.value)); break; case dynamic::valtype::boolean: setting->set(std::get(value.value)); break; default: throw std::runtime_error("type error, numeric value expected"); } } void SettingsHandler::setValue(const std::string& name, const dynamic::Value& value) { auto found = map.find(name); if (found == map.end()) { throw std::runtime_error("setting '"+name+"' does not exist"); } auto setting = found->second; if (auto number = dynamic_cast(setting)) { set_numeric_value(number, value); } else if (auto integer = dynamic_cast(setting)) { set_numeric_value(integer, value); } else if (auto flag = dynamic_cast(setting)) { set_numeric_value(flag, value); } else if (auto string = dynamic_cast(setting)) { switch (value.type) { case dynamic::valtype::string: string->set(std::get(value.value)); break; case dynamic::valtype::integer: string->set(std::to_string(std::get(value.value))); break; case dynamic::valtype::number: string->set(std::to_string(std::get(value.value))); break; case dynamic::valtype::boolean: string->set(std::to_string(std::get(value.value))); break; default: throw std::runtime_error("not implemented for type"); } } else { throw std::runtime_error("type is not implement - setting '"+name+"'"); } } std::vector
& SettingsHandler::getSections() { return sections; }