#ifndef WORLD_WORLD_H_ #define WORLD_WORLD_H_ #include class WorldFiles; class Chunks; class Level; class Player; class World { public: std::string name; WorldFiles* wfile; int seed; World(std::string name, std::string directory, int seed); ~World(); void write(Level* level); Level* loadLevel(Player* player); }; #endif /* WORLD_WORLD_H_ */