#ifndef FILES_WORLDFILES_H_ #define FILES_WORLDFILES_H_ #include #include #include #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include "glm/gtx/hash.hpp" #include "../typedefs.h" const uint REGION_SIZE_BIT = 5; const uint REGION_SIZE = (1 << (REGION_SIZE_BIT)); const uint REGION_VOL = ((REGION_SIZE) * (REGION_SIZE)); const uint REGION_FORMAT_VERSION = 1; const uint WORLD_FORMAT_VERSION = 1; #define REGION_FORMAT_MAGIC ".VOXREG" #define WORLD_FORMAT_MAGIC ".VOXWLD" class Player; class Chunk; class Content; class ContentIndices; class World; struct WorldRegion { ubyte** chunksData; uint32_t* compressedSizes; bool unsaved; }; class WorldFiles { void writeWorldInfo(const World* world); std::filesystem::path getRegionsFolder() const; std::filesystem::path getRegionFile(int x, int y) const; std::filesystem::path getPlayerFile() const; std::filesystem::path getWorldFile() const; std::filesystem::path getIndicesFile() const; // TODO: remove in 0.16 std::filesystem::path getOldPlayerFile() const; std::filesystem::path getOldWorldFile() const; bool readOldWorldInfo(World* world); bool readOldPlayer(Player* player); // -------------------- public: std::unordered_map regions; std::filesystem::path directory; ubyte* compressionBuffer; bool generatorTestMode; WorldFiles(std::filesystem::path directory, bool generatorTestMode); ~WorldFiles(); void put(Chunk* chunk); bool readWorldInfo(World* world); bool readPlayer(Player* player); ubyte* readChunkData(int x, int y, uint32_t& length); ubyte* getChunk(int x, int y); void writeRegion(int x, int y, WorldRegion& entry); void writePlayer(Player* player); void write(const World* world, const Content* content); void writeIndices(const ContentIndices* indices); }; #endif /* FILES_WORLDFILES_H_ */