#ifndef CONSTANTS_GLSL_ #define CONSTANTS_GLSL_ #define PI 3.1415926535897932384626433832795 #define PI2 (PI*2) // geometry #define CURVATURE_FACTOR 0.002 // lighting #define SKY_LIGHT_MUL 2.5 #define SKY_LIGHT_TINT (vec3(1.0, 0.75, 0.6) * 2.0) // fog #define FOG_POS_SCALE vec3(1.0, 0.2, 1.0) #endif // CONSTANTS_GLSL_