cmake_minimum_required(VERSION 3.10) project(VoxelEngine) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) execute_process(COMMAND ${CMAKE_COMMAND} --version) option(VOXELENGINE_BUILD_APPDIR "Pack linux build" OFF) option(VOXELENGINE_BUILD_TESTS "Build tests" OFF) # Need for static compilation on Windows with MSVC clang TODO: Make single build # on Windows to avoid dependence on combinations of platforms and compilers and # make it independent if(CMAKE_SYSTEM_NAME STREQUAL "Windows") # We use two types linking: for clang build is static (vcpkg triplet # x64-windows-static) and for msvc build is dynamic linking (vcpkg triplet # x64-windows) By default CMAKE_MSVC_RUNTIME_LIBRARY set by # MultiThreaded$<$:Debug>DLL if(VCPKG_TARGET_TRIPLET MATCHES "static") # Need for MSVC clang set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() endif() add_subdirectory(src) add_executable(VoxelEngine src/main.cpp) if(VOXELENGINE_BUILD_APPDIR) include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake) endif() target_link_libraries(VoxelEngine PRIVATE VoxelEngineSrc $<$:winmm>) target_link_options(VoxelEngine PRIVATE $<$:-no-pie>) # Deploy res to build dir if (MSVC) set(VOXELCORE_RES_DST ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) else() set(VOXELCORE_RES_DST ${CMAKE_CURRENT_BINARY_DIR}) endif() if (NOT EXISTS ${VOXELCORE_RES_DST}/res) message("CMAKE_RUNTIME_OUTPUT_DIRECTORY: ${VOXELCORE_RES_DST}") file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${VOXELCORE_RES_DST}) endif() if(VOXELENGINE_BUILD_TESTS) enable_testing() add_subdirectory(test) endif() add_subdirectory(vctest)