#ifndef GRAPHICS_VOXELRENDERER_H_ #define GRAPHICS_VOXELRENDERER_H_ #include class Mesh; class Chunk; class VoxelRenderer { float* buffer; size_t capacity; public: VoxelRenderer(size_t capacity); ~VoxelRenderer(); Mesh* render(Chunk* chunk, const Chunk** chunks); }; #endif /* GRAPHICS_VOXELRENDERER_H_ */