#include "UiDocument.hpp" #include #include "../files/files.hpp" #include "../graphics/ui/elements/UINode.hpp" #include "../graphics/ui/elements/InventoryView.hpp" #include "../graphics/ui/gui_xml.hpp" #include "../logic/scripting/scripting.hpp" UiDocument::UiDocument( std::string id, uidocscript script, const std::shared_ptr& root, scriptenv env ) : id(std::move(id)), script(script), root(root), env(std::move(env)) { gui::UINode::getIndices(root, map); } void UiDocument::rebuildIndices() { gui::UINode::getIndices(root, map); } const uinodes_map& UiDocument::getMap() const { return map; } uinodes_map& UiDocument::getMapWriteable() { return map; } const std::string& UiDocument::getId() const { return id; } std::shared_ptr UiDocument::getRoot() const { return root; } std::shared_ptr UiDocument::get(const std::string& id) const { auto found = map.find(id); if (found == map.end()) { return nullptr; } return found->second; } const uidocscript& UiDocument::getScript() const { return script; } scriptenv UiDocument::getEnvironment() const { return env; } std::unique_ptr UiDocument::read(const scriptenv& penv, const std::string& name, const fs::path& file) { const std::string text = files::read_string(file); auto xmldoc = xml::parse(file.u8string(), text); auto env = penv == nullptr ? scripting::create_doc_environment(scripting::get_root_environment(), name) : scripting::create_doc_environment(penv, name); gui::UiXmlReader reader(env); auto view = reader.readXML( file.u8string(), xmldoc->getRoot() ); view->setId("root"); uidocscript script {}; auto scriptFile = fs::path(file.u8string()+".lua"); if (fs::is_regular_file(scriptFile)) { scripting::load_layout_script(env, name, scriptFile, script); } return std::make_unique(name, script, view, env); } std::shared_ptr UiDocument::readElement(const fs::path& file) { auto document = read(nullptr, file.filename().u8string(), file); return document->getRoot(); }