#include "api_lua.hpp" #include "../../../engine.hpp" #include "../../../window/Window.hpp" static int l_time_uptime(lua::State* L) { return lua::pushnumber(L, Window::time()); } static int l_time_delta(lua::State* L) { return lua::pushnumber(L, scripting::engine->getDelta()); } const luaL_Reg timelib [] = { {"uptime", lua::wrap}, {"delta", lua::wrap}, {NULL, NULL} };