#ifndef DECLARATIONS_H #define DECLARATIONS_H #include #define BLOCK_AIR 0 #define BLOCK_DIRT 1 #define BLOCK_GRASS_BLOCK 2 #define BLOCK_LAMP 3 #define BLOCK_GLASS 4 #define BLOCK_PLANKS 5 #define BLOCK_WOOD 6 #define BLOCK_LEAVES 7 #define BLOCK_STONE 8 #define BLOCK_WATER 9 #define BLOCK_SAND 10 #define BLOCK_BEDROCK 11 #define BLOCK_GRASS 12 #define BLOCK_FLOWER 13 #define BLOCK_BRICK 14 #define BLOCK_METAL 15 #define BLOCK_RUST 16 #define BIND_MOVE_FORWARD "movement.forward" #define BIND_MOVE_BACK "movement.back" #define BIND_MOVE_LEFT "movement.left" #define BIND_MOVE_RIGHT "movement.right" #define BIND_MOVE_JUMP "movement.jump" #define BIND_MOVE_SPRINT "movement.sprint" #define BIND_MOVE_CROUCH "movement.crouch" #define BIND_MOVE_CHEAT "movement.cheat" #define BIND_CAM_ZOOM "camera.zoom" #define BIND_PLAYER_NOCLIP "player.noclip" #define BIND_PLAYER_FLIGHT "player.flight" #define BIND_HUD_INVENTORY "hud.inventory" extern void setup_bindings(); extern void setup_definitions(); #endif // DECLARATIONS_H