#ifndef SRC_CONSTANTS_H_ #define SRC_CONSTANTS_H_ #include #include "typedefs.h" #define ENGINE_VERSION_MAJOR 0 #define ENGINE_VERSION_MINOR 15 #define STR_(x) #x #define STR(x) STR_(x) #define ENGINE_VERSION STR(ENGINE_VERSION_MAJOR) "." STR(ENGINE_VERSION_MINOR) #define CHUNK_W 16 #define CHUNK_H 256 #define CHUNK_D 16 /* Chunk volume (count of voxels per Chunk) */ #define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D) /* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */ #define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*CHAR_BIT)) - 1) inline uint vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) { return (y * d + z) * w + x; } #define SHADERS_FOLDER "shaders" #define TEXTURES_FOLDER "textures" #define FONTS_FOLDER "fonts" #endif // SRC_CONSTANTS_H_