#ifndef FILES_ENGINE_PATHS_H_ #define FILES_ENGINE_PATHS_H_ #include #include #include class EnginePaths { std::filesystem::path userfiles {"."}; std::filesystem::path resources {"res"}; public: std::filesystem::path getUserfiles() const; std::filesystem::path getResources() const; std::filesystem::path getScreenshotFile(std::string ext); std::filesystem::path getWorldsFolder(); bool isWorldNameUsed(std::string name); void setUserfiles(std::filesystem::path folder); void setResources(std::filesystem::path folder); }; class ResPaths { std::filesystem::path mainRoot; std::vector roots; public: ResPaths(std::filesystem::path mainRoot, std::vector roots); std::filesystem::path find(const std::string& filename) const; std::vector listdir(const std::string& folder) const; }; #endif // FILES_ENGINE_PATHS_H_