#pragma once #include #include #include #include #include #include "voxels/Block.hpp" #include "voxels/ChunksStorage.hpp" #include "util/ThreadPool.hpp" #include "graphics/core/MeshData.hpp" class Mesh; class Chunk; class Level; class BlocksRenderer; class ContentGfxCache; struct EngineSettings; struct RendererResult { glm::ivec2 key; bool cancelled; MeshData meshData; }; class ChunksRenderer { Level* level; std::unique_ptr renderer; std::unordered_map> meshes; std::unordered_map inwork; util::ThreadPool, RendererResult> threadPool; public: ChunksRenderer( Level* level, const ContentGfxCache* cache, const EngineSettings* settings ); virtual ~ChunksRenderer(); std::shared_ptr render(const std::shared_ptr& chunk, bool important); void unload(const Chunk* chunk); void clear(); std::shared_ptr getOrRender(const std::shared_ptr& chunk, bool important); std::shared_ptr get(Chunk* chunk); void update(); };