#ifndef FILES_WORLD_CONVERTER_H_ #define FILES_WORLD_CONVERTER_H_ #include #include class Content; class ContentLUT; class WorldFiles; class WorldConverter { WorldFiles* wfile; const ContentLUT* const lut; const Content* const content; std::queue regions; public: WorldConverter(std::filesystem::path folder, const Content* content, const ContentLUT* lut); ~WorldConverter(); bool hasNext() const; void convertNext(); void write(); }; #endif // FILES_WORLD_CONVERTER_H_