#include "EntityDef.hpp" void EntityDef::cloneTo(EntityDef& dst) { dst.components = components; dst.bodyType = bodyType; dst.hitbox = hitbox; dst.boxSensors = boxSensors; dst.radialSensors = radialSensors; dst.skeletonName = skeletonName; dst.blocking = blocking; dst.solid = solid; dst.mass = mass; dst.elasticity = elasticity; dst.stepHeight = stepHeight; dst.save = save; }