local base_util = require "util" function on_hud_open() events.on("core:drop_outside_inventory", function(mode) local pid = hud.get_player() local invid = hud.get_exchange_inventory() local vp = gui.get_viewport() local dir_shift = table.map(input.get_mouse_pos(), function(i, v) return v / vp[i] - 0.5 end) base_util.drop_from_slot(pid, invid, 0, mode, dir_shift) end) events.on("core:access_panel_slot_middle_click", function(itemid) local exc_invid = hud.get_exchange_inventory() inventory.set(exc_invid, 0, itemid, item.stack_size(itemid)) end) events.on("core:slot_middle_click", function(invid, slot) if not player.is_infinite_items(hud.get_player()) then return end local exc_invid = hud.get_exchange_inventory() local exc_itemid = inventory.get(exc_invid, 0) local itemid = inventory.get(invid, slot) if itemid == 0 and exc_itemid ~= 0 then local stack_size = item.stack_size(exc_itemid) inventory.set(invid, slot, exc_itemid, stack_size) elseif exc_itemid == 0 then local stack_size = item.stack_size(itemid) inventory.set(exc_invid, 0, itemid, stack_size) elseif exc_itemid == itemid then local stack_size = item.stack_size(exc_itemid) inventory.set(invid, slot, exc_itemid, stack_size) end end) input.add_callback("player.drop", function() if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() local invid, slot = player.get_inventory(pid) local mode = 1 if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then mode = 0 end base_util.drop_from_slot(pid, invid, slot, mode) end) rules.create("do-loot-non-player", true) end