#pragma once #include class Assets; class ContentGfxCache; class Engine; class Level; class LevelController; class PlayerController; struct EngineSettings; class LevelFrontend { Level& level; LevelController& controller; Assets& assets; std::unique_ptr contentCache; public: LevelFrontend( Engine& engine, PlayerController& currentPlayer, LevelController& controller, const EngineSettings& settings ); ~LevelFrontend(); Level& getLevel(); const ContentGfxCache& getContentGfxCache() const; ContentGfxCache& getContentGfxCache(); LevelController& getController() const; };