#ifndef WORLD_WORLD_H_ #define WORLD_WORLD_H_ #include #include #include #include #include "../typedefs.h" #include "../settings.h" #include "../util/timeutil.h" #include "../data/dynamic.h" #include "../interfaces/Serializable.h" #include "../content/ContentPack.h" class Content; class WorldFiles; class Chunks; class Level; class Player; class ContentLUT; namespace fs = std::filesystem; class world_load_error : public std::runtime_error { public: world_load_error(std::string message); }; class World : Serializable { std::string name; uint64_t seed; EngineSettings& settings; const Content* const content; std::vector packs; uint nextInventoryId = 1; public: WorldFiles* wfile; /* Day/night loop timer in range 0..1 0.0 - is midnight 0.5 - is noon */ float daytime = timeutil::time_value(10, 00, 00); float daytimeSpeed = 1.0f/60.0f/24.0f; double totalTime = 0.0; World(std::string name, fs::path directory, uint64_t seed, EngineSettings& settings, const Content* content, std::vector packs); ~World(); void updateTimers(float delta); void write(Level* level); static ContentLUT* checkIndices(const fs::path& directory, const Content* content); static Level* create(std::string name, fs::path directory, uint64_t seed, EngineSettings& settings, const Content* content, const std::vector& packs); static Level* load(fs::path directory, EngineSettings& settings, const Content* content, const std::vector& packs); void setName(const std::string& name); void setSeed(uint64_t seed); bool hasPack(const std::string& id) const; std::string getName() const; uint64_t getSeed() const; const std::vector& getPacks() const; std::unique_ptr serialize() const override; void deserialize(dynamic::Map *src) override; uint getNextInventoryId() { return nextInventoryId++; } const Content* getContent() const { return content; } }; #endif /* WORLD_WORLD_H_ */