#include "ContentLUT.h" #include #include "Content.h" #include "../constants.h" #include "../files/files.h" #include "../coders/json.h" #include "../voxels/Block.h" #include "../data/dynamic.h" ContentLUT::ContentLUT(size_t blocksCount, const Content* content) { auto* indices = content->getIndices(); for (size_t i = 0; i < blocksCount; i++) { blocks.push_back(i); } for (size_t i = 0; i < indices->countBlockDefs(); i++) { blockNames.push_back(indices->getBlockDef(i)->name); } for (size_t i = indices->countBlockDefs(); i < blocksCount; i++) { blockNames.push_back(""); } } ContentLUT* ContentLUT::create(const fs::path& filename, const Content* content) { auto root = files::read_json(filename); auto blocklist = root->list("blocks"); auto* indices = content->getIndices(); size_t blocks_c = blocklist ? std::max(blocklist->size(), indices->countBlockDefs()) : indices->countBlockDefs(); auto lut = std::make_unique(blocks_c, content); if (blocklist) { for (size_t i = 0; i < blocklist->size(); i++) { std::string name = blocklist->str(i); Block* def = content->findBlock(name); if (def) { lut->setBlock(i, name, def->rt.id); } else { lut->setBlock(i, name, BLOCK_VOID); } } } if (lut->hasContentReorder() || lut->hasMissingContent()) { return lut.release(); } else { return nullptr; } }