#include "api_lua.hpp" #include "../../../content/Content.hpp" #include "../../../world/Level.hpp" using namespace scripting; int l_index(lua::State* L) { auto name = lua::require_string(L, 1); auto& indices = content->getIndices(ResourceType::CAMERA); std::cout << "index: " << name << std::endl; return lua::pushinteger(L, indices.indexOf(name)); } const luaL_Reg cameralib [] = { {"index", lua::wrap}, {NULL, NULL} };