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MihailRis 01c6c854e1
Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256
- Modified world generator for new world height
- Added simple 2d frustum culling
- Optimized sky lighting calculations
2021-09-17 19:15:14 +03:00
Debug Makefiles autogenerated by Eclipse for build 2021-08-20 16:17:50 +03:00
Debug_win fixed libraries linking parameters for windows 2021-09-09 00:11:19 +03:00
res fixed blocks selection shader 2021-08-20 21:23:28 +03:00
src Optimized lighting, frustum culling, generator 2021-09-17 19:15:14 +03:00
README.md Update README.md 2021-09-09 00:20:11 +03:00

Run in windows with compiled executable file

EXE for windows
MinGW libraries (include & lib) + glew32.dll

Run in linux with

$ git clone https://github.com/MihailRis/VoxelEngine-Cpp.git

$ cd VoxelEngine-Cpp/Debug

$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev

$ make

$ cd ..

$ ./Debug/voxel_engine