mirror of
https://github.com/MihailRis/voxelcore.git
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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#include "Level.h"
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#include "World.h"
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#include "LevelEvents.h"
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#include "../lighting/Lighting.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksController.h"
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#include "../voxels/ChunksStorage.h"
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#include "../physics/Hitbox.h"
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#include "../physics/PhysicsSolver.h"
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#include "../objects/Player.h"
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#include "../objects/player_control.h"
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Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, uint loadDistance, uint chunksPadding) :
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world(world),
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player(player),
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chunksStorage(chunksStorage),
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events(events) {
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physics = new PhysicsSolver(vec3(0, -19.6f, 0));
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uint matrixSize = (loadDistance+chunksPadding) * 2;
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chunks = new Chunks(matrixSize, matrixSize, 0, 0, events);
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lighting = new Lighting(chunks);
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chunksController = new ChunksController(this, chunks, lighting, chunksPadding);
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playerController = new PlayerController(this);
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events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
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this->chunksStorage->remove(chunk->x, chunk->z);
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});
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}
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Level::~Level(){
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delete chunks;
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delete events;
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delete physics;
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delete player;
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delete lighting;
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delete chunksController;
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delete chunksStorage;
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delete playerController;
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}
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void Level::update(float delta, bool interactions) {
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playerController->update_controls(delta);
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if (interactions) {
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playerController->update_interaction();
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}
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else
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{
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playerController->selectedBlockId = -1;
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}
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vec3 position = player->hitbox->position;
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chunks->setCenter(world->wfile, position.x, position.z);
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}
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