voxelcore/src/world/Level.cpp

52 lines
1.5 KiB
C++

#include "Level.h"
#include "World.h"
#include "LevelEvents.h"
#include "../lighting/Lighting.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../voxels/ChunksController.h"
#include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../objects/Player.h"
#include "../objects/player_control.h"
Level::Level(World* world, Player* player, ChunksStorage* chunksStorage, LevelEvents* events, uint loadDistance, uint chunksPadding) :
world(world),
player(player),
chunksStorage(chunksStorage),
events(events) {
physics = new PhysicsSolver(vec3(0, -19.6f, 0));
uint matrixSize = (loadDistance+chunksPadding) * 2;
chunks = new Chunks(matrixSize, matrixSize, 0, 0, events);
lighting = new Lighting(chunks);
chunksController = new ChunksController(this, chunks, lighting, chunksPadding);
playerController = new PlayerController(this);
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
});
}
Level::~Level(){
delete chunks;
delete events;
delete physics;
delete player;
delete lighting;
delete chunksController;
delete chunksStorage;
delete playerController;
}
void Level::update(float delta, bool interactions) {
playerController->update_controls(delta);
if (interactions) {
playerController->update_interaction();
}
else
{
playerController->selectedBlockId = -1;
}
vec3 position = player->hitbox->position;
chunks->setCenter(world->wfile, position.x, position.z);
}