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https://github.com/MihailRis/voxelcore.git
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9 lines
124 B
GLSL
9 lines
124 B
GLSL
in vec2 v_coord;
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out vec4 f_color;
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uniform sampler2D u_texture0;
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void main(){
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f_color = texture(u_texture0, v_coord);
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}
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