voxelcore/src/voxel_engine.cpp
2024-05-23 02:05:08 +03:00

42 lines
1 KiB
C++

#include "engine.hpp"
#include "settings.hpp"
#include "files/settings_io.hpp"
#include "files/engine_paths.hpp"
#include "util/platform.hpp"
#include "util/command_line.hpp"
#include "debug/Logger.hpp"
#include "objects/Player.hpp"
#include <stdexcept>
static debug::Logger logger("main");
int main(int argc, char** argv) {
debug::Logger::init("latest.log");
std::cout << sizeof(PlayerInput) << std::endl;
EnginePaths paths;
if (!parse_cmdline(argc, argv, paths))
return EXIT_SUCCESS;
platform::configure_encoding();
try {
EngineSettings settings;
SettingsHandler handler(settings);
Engine engine(settings, handler, &paths);
engine.mainloop();
}
catch (const initialize_error& err) {
logger.error() << "could not to initialize engine\n" << err.what();
}
#ifdef NDEBUG
catch (const std::exception& err) {
logger.error() << "uncaught exception: " << err.what();
debug::Logger::flush();
throw;
}
#endif
return EXIT_SUCCESS;
}