mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 02:51:49 +00:00
288 lines
7.7 KiB
C++
288 lines
7.7 KiB
C++
#include "WorldFiles.h"
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#include "files.h"
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#include "../window/Camera.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../voxels/voxel.h"
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#include "../voxels/Chunk.h"
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#include "../typedefs.h"
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#include "../voxmaths.h"
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#include <cassert>
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#include <iostream>
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#include <cstdint>
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#include <fstream>
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#include <iostream>
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#define SECTION_POSITION 1
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#define SECTION_ROTATION 2
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#define SECTION_FLAGS 3
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#define PLAYER_FLAG_FLIGHT 0x1
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#define PLAYER_FLAG_NOCLIP 0x2
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#define CHUNK_DATA_LEN (CHUNK_VOL*sizeof(voxel))
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using glm::ivec2;
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using glm::vec3;
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int64_t WorldFiles::totalCompressed = 0;
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int bytes2Int(const ubyte* src, size_t offset){
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return (src[offset] << 24) | (src[offset+1] << 16) | (src[offset+2] << 8) | (src[offset+3]);
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}
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void int2Bytes(int value, ubyte* dest, size_t offset){
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dest[offset] = (char) (value >> 24 & 255);
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dest[offset+1] = (char) (value >> 16 & 255);
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dest[offset+2] = (char) (value >> 8 & 255);
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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void floatToBytes(float fvalue, ubyte* dest, size_t offset){
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uint32_t value = *((uint32_t*)&fvalue);
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dest[offset] = (char) (value >> 24 & 255);
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dest[offset+1] = (char) (value >> 16 & 255);
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dest[offset+2] = (char) (value >> 8 & 255);
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dest[offset+3] = (char) (value >> 0 & 255);
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}
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float bytes2Float(ubyte* src, uint offset){
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uint32_t value = ((src[offset] << 24) |
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(src[offset+1] << 16) |
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(src[offset+2] << 8) |
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(src[offset+3]));
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return *(float*)(&value);
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}
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WorldFiles::WorldFiles(std::string directory, size_t mainBufferCapacity) : directory(directory){
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mainBufferIn = new ubyte[CHUNK_DATA_LEN];
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mainBufferOut = new ubyte[mainBufferCapacity];
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}
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WorldFiles::~WorldFiles(){
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delete[] mainBufferIn;
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delete[] mainBufferOut;
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for (auto it = regions.begin(); it != regions.end(); it++){
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WorldRegion region = it->second;
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if (region.chunksData == nullptr)
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continue;
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for (unsigned int i = 0; i < REGION_VOL; i++){
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delete[] region.chunksData[i];
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}
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delete[] region.chunksData;
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}
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regions.clear();
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}
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void WorldFiles::put(const ubyte* chunkData, int x, int y){
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assert(chunkData != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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ivec2 key(regionX, regionY);
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auto found = regions.find(key);
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if (found == regions.end()) {
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ubyte** chunksData = new ubyte*[REGION_VOL];
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for (uint i = 0; i < REGION_VOL; i++) {
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chunksData[i] = nullptr;
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}
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regions[key] = { chunksData, true };
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}
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WorldRegion& region = regions[key];
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region.unsaved = true;
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ubyte* targetChunk = region.chunksData[localY * REGION_SIZE + localX];
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if (targetChunk == nullptr){
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targetChunk = new ubyte[CHUNK_DATA_LEN];
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region.chunksData[localY * REGION_SIZE + localX] = targetChunk;
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totalCompressed += CHUNK_DATA_LEN;
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}
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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targetChunk[i] = chunkData[i];
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}
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std::string WorldFiles::getRegionFile(int x, int y) {
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return directory + std::to_string(x) + "_" + std::to_string(y) + ".bin";
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}
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std::string WorldFiles::getPlayerFile() {
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return directory + "/player.bin";
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}
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bool WorldFiles::getChunk(int x, int y, ubyte* out){
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assert(out != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int chunkIndex = localY * REGION_SIZE + localX;
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assert(chunkIndex >= 0 && chunkIndex < REGION_VOL);
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ivec2 key(regionX, regionY);
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auto found = regions.find(key);
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if (found == regions.end()) {
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return readChunk(x, y, out);
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}
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WorldRegion& region = found->second;
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ubyte* chunk = region.chunksData[chunkIndex];
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if (chunk == nullptr)
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return readChunk(x,y,out);
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for (uint i = 0; i < CHUNK_DATA_LEN; i++)
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out[i] = chunk[i];
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return true;
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}
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bool WorldFiles::readChunk(int x, int y, ubyte* out){
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assert(out != nullptr);
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int regionX = floordiv(x, REGION_SIZE);
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int regionY = floordiv(y, REGION_SIZE);
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int localX = x - (regionX * REGION_SIZE);
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int localY = y - (regionY * REGION_SIZE);
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int chunkIndex = localY * REGION_SIZE + localX;
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std::string filename = getRegionFile(regionX, regionY);
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std::ifstream input(filename, std::ios::binary);
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if (!input.is_open()){
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return false;
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}
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uint32_t offset;
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input.seekg(chunkIndex*4);
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input.read((char*)(&offset), 4);
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// Ordering bytes from big-endian to machine order (any, just reading)
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offset = bytes2Int((const unsigned char*)(&offset), 0);
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//assert (offset < 1000000);
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if (offset == 0){
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input.close();
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return false;
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}
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input.seekg(offset);
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input.read((char*)(&offset), 4);
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size_t compressedSize = bytes2Int((const ubyte*)(&offset), 0);
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input.read((char*)mainBufferIn, compressedSize);
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input.close();
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decompressRLE((ubyte*)mainBufferIn, compressedSize, (ubyte*)out, CHUNK_DATA_LEN);
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return true;
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}
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void WorldFiles::write(){
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for (auto it = regions.begin(); it != regions.end(); it++){
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if (it->second.chunksData == nullptr || !it->second.unsaved)
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continue;
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ivec2 key = it->first;
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unsigned int size = writeRegion(mainBufferOut, key.x, key.y, it->second.chunksData);
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write_binary_file(getRegionFile(key.x, key.y), (const char*)mainBufferOut, size);
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}
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}
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void WorldFiles::writePlayer(Player* player){
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ubyte dst[1+3*4 + 1+2*4 + 1+1];
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vec3 position = player->hitbox->position;
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size_t offset = 0;
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dst[offset++] = SECTION_POSITION;
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floatToBytes(position.x, dst, offset); offset += 4;
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floatToBytes(position.y, dst, offset); offset += 4;
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floatToBytes(position.z, dst, offset); offset += 4;
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dst[offset++] = SECTION_ROTATION;
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floatToBytes(player->camX, dst, offset); offset += 4;
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floatToBytes(player->camY, dst, offset); offset += 4;
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dst[offset++] = SECTION_FLAGS;
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dst[offset++] = player->flight * PLAYER_FLAG_FLIGHT |
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player->noclip * PLAYER_FLAG_NOCLIP;
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write_binary_file(getPlayerFile(), (const char*)dst, sizeof(dst));
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}
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bool WorldFiles::readPlayer(Player* player) {
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size_t length = 0;
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ubyte* data = (ubyte*)read_binary_file(getPlayerFile(), length);
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if (data == nullptr){
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std::cerr << "could not to read player.bin (ignored)" << std::endl;
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return false;
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}
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vec3 position = player->hitbox->position;
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size_t offset = 0;
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while (offset < length){
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char section = data[offset++];
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switch (section){
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case SECTION_POSITION:
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position.x = bytes2Float(data, offset); offset += 4;
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position.y = bytes2Float(data, offset); offset += 4;
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position.z = bytes2Float(data, offset); offset += 4;
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break;
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case SECTION_ROTATION:
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player->camX = bytes2Float(data, offset); offset += 4;
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player->camY = bytes2Float(data, offset); offset += 4;
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break;
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case SECTION_FLAGS:
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{
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unsigned char flags = data[offset++];
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player->flight = flags & PLAYER_FLAG_FLIGHT;
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player->noclip = flags & PLAYER_FLAG_NOCLIP;
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}
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break;
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}
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}
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player->hitbox->position = position;
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player->camera->position = position + vec3(0, 1, 0);
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return true;
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}
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uint WorldFiles::writeRegion(ubyte* out, int x, int y, ubyte** region){
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uint offset = REGION_VOL * 4;
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for (uint i = 0; i < offset; i++)
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out[i] = 0;
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ubyte* compressed = new ubyte[CHUNK_DATA_LEN];
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for (int i = 0; i < REGION_VOL; i++){
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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chunk = new ubyte[CHUNK_DATA_LEN];
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if (readChunk((i % REGION_SIZE) + x * REGION_SIZE, (i / REGION_SIZE) + y * REGION_SIZE, chunk)){
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region[i] = chunk;
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totalCompressed += CHUNK_DATA_LEN;
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} else {
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delete[] chunk;
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chunk = nullptr;
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}
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}
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if (chunk == nullptr){
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int2Bytes(0, out, i*4);
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} else {
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int2Bytes(offset, out, i*4);
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uint compressedSize = compressRLE(chunk, CHUNK_DATA_LEN, compressed);
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int2Bytes(compressedSize, out, offset);
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offset += 4;
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for (uint j = 0; j < compressedSize; j++)
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out[offset++] = compressed[j];
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}
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}
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delete[] compressed;
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return offset;
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}
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