voxelcore/src/assets/AssetsLoader.h
2024-02-12 22:54:09 +03:00

54 lines
1.3 KiB
C++

#ifndef ASSETS_ASSETS_LOADER_H
#define ASSETS_ASSETS_LOADER_H
#include <string>
#include <memory>
#include <functional>
#include <map>
#include <queue>
const short ASSET_TEXTURE = 1;
const short ASSET_SHADER = 2;
const short ASSET_FONT = 3;
const short ASSET_ATLAS = 4;
const short ASSET_LAYOUT = 5;
class ResPaths;
class Assets;
class AssetsLoader;
class Content;
using aloader_func = std::function<bool(AssetsLoader&, Assets*, const ResPaths*, const std::string&, const std::string&, std::shared_ptr<void>)>;
struct aloader_entry {
int tag;
const std::string filename;
const std::string alias;
std::shared_ptr<void> config;
};
class AssetsLoader {
Assets* assets;
std::map<int, aloader_func> loaders;
std::queue<aloader_entry> entries;
const ResPaths* paths;
public:
AssetsLoader(Assets* assets, const ResPaths* paths);
void addLoader(int tag, aloader_func func);
void add(
int tag,
const std::string filename,
const std::string alias,
std::shared_ptr<void> settings=nullptr
);
bool hasNext() const;
bool loadNext();
static void addDefaults(AssetsLoader& loader, const Content* content);
const ResPaths* getPaths() const;
};
#endif // ASSETS_ASSETS_LOADER_H