voxelcore/src/graphics
2023-12-01 13:56:35 +03:00
..
Atlas.cpp Added include <stdexcept> 2023-11-23 12:37:50 +03:00
Atlas.h Atlas.build: max resolution limit argument 2023-11-23 12:35:35 +03:00
Batch2D.cpp aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
Batch2D.h aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
Batch3D.cpp Actual 3D block icons 2023-12-01 13:56:35 +03:00
Batch3D.h Actual 3D block icons 2023-12-01 13:56:35 +03:00
BlocksRenderer.cpp Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp 2023-11-30 14:05:23 +02:00
BlocksRenderer.h aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
ChunksRenderer.cpp Backlight setting 2023-11-23 14:10:08 +03:00
ChunksRenderer.h Backlight setting 2023-11-23 14:10:08 +03:00
Font.cpp aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
Font.h Decreased GL,GLFW presence out of Window module 2023-11-09 01:19:44 +03:00
Framebuffer.cpp Memory leak fix 2023-11-30 18:58:26 +02:00
Framebuffer.h Fixed Framebuffer 2023-11-27 19:13:24 +03:00
GfxContext.cpp GfxContext, render refactor 2023-11-19 20:18:44 +03:00
GfxContext.h GfxContext, render refactor 2023-11-19 20:18:44 +03:00
ImageData.cpp Added sky lights multiplier track bar 2023-11-22 16:03:23 +03:00
ImageData.h Blocks atlas is auto-assembling now 2023-11-22 01:53:48 +03:00
LineBatch.cpp world render refactor 2023-11-19 00:22:12 +03:00
LineBatch.h selection normal vector debug 2023-11-30 15:04:20 +03:00
Mesh.cpp -Wreorder warning fix 2023-11-20 11:37:47 +03:00
Mesh.h Chunks meshes indexing 2023-11-20 09:16:07 +02:00
Shader.cpp GLSL 'include' support 2023-11-28 16:13:49 +03:00
Shader.h GLSL 'include' support 2023-11-28 16:13:49 +03:00
Sprite.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Sprite.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Texture.cpp aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
Texture.h aabb block shape WIP + common refactor 2023-11-30 14:48:38 +03:00
UVRegion.cpp world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
UVRegion.h world-wide commit to ruin everything 2022-10-28 22:44:32 +03:00
Viewport.cpp GfxContext, render refactor 2023-11-19 20:18:44 +03:00
Viewport.h GfxContext, render refactor 2023-11-19 20:18:44 +03:00