voxelcore/src/coders/GLSLExtension.hpp

40 lines
1 KiB
C++

#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "io/io.hpp"
class ResPaths;
class GLSLExtension {
public:
void setPaths(const ResPaths* paths);
void define(const std::string& name, std::string value);
void undefine(const std::string& name);
void addHeader(const std::string& name, std::string source);
const std::string& getHeader(const std::string& name) const;
const std::string& getDefine(const std::string& name) const;
const std::unordered_map<std::string, std::string>& getDefines() const;
bool hasHeader(const std::string& name) const;
bool hasDefine(const std::string& name) const;
void loadHeader(const std::string& name);
std::string process(
const io::path& file,
const std::string& source,
bool header = false
);
static inline std::string VERSION = "330 core";
private:
std::unordered_map<std::string, std::string> headers;
std::unordered_map<std::string, std::string> defines;
const ResPaths* paths = nullptr;
};