voxelcore/src/frontend/graphics/ChunksRenderer.h
2024-03-18 18:37:04 +03:00

67 lines
1.7 KiB
C++

#ifndef SRC_GRAPHICS_CHUNKSRENDERER_H_
#define SRC_GRAPHICS_CHUNKSRENDERER_H_
#include <queue>
#include <mutex>
#include <thread>
#include <memory>
#include <vector>
#include <unordered_map>
#include <glm/glm.hpp>
#include <condition_variable>
#include "../../voxels/Block.h"
#include "../../voxels/ChunksStorage.h"
#include "../../settings.h"
class Mesh;
class Chunk;
class Level;
class BlocksRenderer;
class ContentGfxCache;
struct mesh_entry {
BlocksRenderer& renderer;
std::condition_variable& variable;
int workerIndex;
bool& locked;
glm::ivec2 key;
};
class ChunksRenderer {
std::unique_ptr<BlocksRenderer> renderer;
Level* level;
std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
std::unordered_map<glm::ivec2, bool> inwork;
std::vector<std::thread> threads;
std::queue<mesh_entry> results;
std::mutex resultsMutex;
std::queue<std::shared_ptr<Chunk>> jobs;
std::condition_variable jobsMutexCondition;
std::mutex jobsMutex;
bool working = true;
const ContentGfxCache* cache;
const EngineSettings& settings;
std::vector<std::unique_lock<std::mutex>> workersBlocked;
void threadLoop(int index);
void process(std::shared_ptr<Chunk> chunk, BlocksRenderer& renderer);
public:
ChunksRenderer(Level* level,
const ContentGfxCache* cache,
const EngineSettings& settings);
virtual ~ChunksRenderer();
std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
void unload(Chunk* chunk);
std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
std::shared_ptr<Mesh> get(Chunk* chunk);
void update();
};
#endif // SRC_GRAPHICS_CHUNKSRENDERER_H_