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https://github.com/MihailRis/voxelcore.git
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67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#ifndef SRC_GRAPHICS_CHUNKSRENDERER_H_
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#define SRC_GRAPHICS_CHUNKSRENDERER_H_
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#include <queue>
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#include <mutex>
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#include <thread>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include <condition_variable>
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#include "../../voxels/Block.h"
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#include "../../voxels/ChunksStorage.h"
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#include "../../settings.h"
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class Mesh;
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class Chunk;
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class Level;
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class BlocksRenderer;
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class ContentGfxCache;
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struct mesh_entry {
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BlocksRenderer& renderer;
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std::condition_variable& variable;
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int workerIndex;
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bool& locked;
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glm::ivec2 key;
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};
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class ChunksRenderer {
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std::unique_ptr<BlocksRenderer> renderer;
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
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std::unordered_map<glm::ivec2, bool> inwork;
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std::vector<std::thread> threads;
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std::queue<mesh_entry> results;
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std::mutex resultsMutex;
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std::queue<std::shared_ptr<Chunk>> jobs;
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std::condition_variable jobsMutexCondition;
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std::mutex jobsMutex;
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bool working = true;
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const ContentGfxCache* cache;
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const EngineSettings& settings;
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std::vector<std::unique_lock<std::mutex>> workersBlocked;
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void threadLoop(int index);
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void process(std::shared_ptr<Chunk> chunk, BlocksRenderer& renderer);
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public:
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ChunksRenderer(Level* level,
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const ContentGfxCache* cache,
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const EngineSettings& settings);
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
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void unload(Chunk* chunk);
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std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
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std::shared_ptr<Mesh> get(Chunk* chunk);
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void update();
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};
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#endif // SRC_GRAPHICS_CHUNKSRENDERER_H_
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