mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
41 lines
935 B
C++
41 lines
935 B
C++
#include "HandsRenderer.hpp"
|
|
|
|
#include "animation/rigging.hpp"
|
|
#include "content/Content.hpp"
|
|
#include "graphics/commons/Model.hpp"
|
|
#include "ModelBatch.hpp"
|
|
#include "window/Camera.hpp"
|
|
|
|
#include <glm/ext.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
|
|
using namespace rigging;
|
|
|
|
HandsRenderer::HandsRenderer(
|
|
const Assets& assets,
|
|
ModelBatch& modelBatch,
|
|
std::shared_ptr<Skeleton> skeleton
|
|
)
|
|
: assets(assets),
|
|
modelBatch(modelBatch),
|
|
skeleton(std::move(skeleton)) {
|
|
}
|
|
|
|
void HandsRenderer::render(const Camera& camera) {
|
|
auto& skeleton = *this->skeleton;
|
|
const auto& config = *skeleton.config;
|
|
|
|
modelBatch.setLightsOffset(camera.position);
|
|
config.render(
|
|
assets,
|
|
modelBatch,
|
|
skeleton,
|
|
ModelLightingMode::SOLID,
|
|
glm::mat3(1.0f),
|
|
glm::vec3(),
|
|
glm::vec3(1.0f)
|
|
);
|
|
|
|
modelBatch.render();
|
|
modelBatch.setLightsOffset(glm::vec3());
|
|
}
|