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https://github.com/MihailRis/voxelcore.git
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26 lines
478 B
C++
26 lines
478 B
C++
#ifndef MATHS_UVREGION_HPP_
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#define MATHS_UVREGION_HPP_
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#include <cmath>
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struct UVRegion {
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float u1;
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float v1;
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float u2;
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float v2;
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UVRegion(float u1, float v1, float u2, float v2)
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: u1(u1), v1(v1), u2(u2), v2(v2){}
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UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
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inline float getWidth() const {
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return fabs(u2-u1);
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}
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inline float getHeight() const {
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return fabs(v2-v1);
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}
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};
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#endif // MATHS_UVREGION_HPP_
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