voxelcore/src/maths/rays.h
2024-01-04 23:52:15 +06:00

79 lines
1.9 KiB
C++

#ifndef MATHS_RAYS_H_
#define MATHS_RAYS_H_
// #include "../typedefs.h"
#include "aabb.h"
#include "glm/glm.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
#include <array>
typedef glm::highp_dvec3 rayvec3;
typedef glm::highp_dvec2 rayvec2;
typedef double scalar_t;
enum class RayRelation{
Embed=2, Intersect=1, Parallel=0, None=0
};
class AABBFaces{
static const unsigned char AABBFACES_COUNT = 6;
public:
std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
AABBFaces(){};
AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
};
class Ray{
public:
rayvec3 origin;
rayvec3 dir;
Ray(const rayvec3& rayOrigin,
const rayvec3& rayDir);
RayRelation isIntersectsYZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
RayRelation isIntersectsXZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
RayRelation isIntersectsXYFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
//returns normal and distance
RayRelation intersectYZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
RayRelation intersectXZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
RayRelation intersectXYFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
RayRelation intersectAABB(
const rayvec3& boxPos,
const AABB& box,
float maxDist,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
RayRelation intersectAABBFaces( // calculates only normal and distance
const AABBFaces& boxFaces,
float maxDist,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
};
#endif // SRC_VOXNATHS_H_