mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
302 lines
7.7 KiB
Lua
302 lines
7.7 KiB
Lua
local this = {}
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local CH_TRANSLATE = 1
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local CH_ROTATE = 2
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local INT_CONST = 1
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local INT_LINEAR = 2
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local INT_BEZIER = 3
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local TRACE_CODEGEN = false
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local DEFAULT_FPS = 60
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local function bezier(a, b, c, d, u)
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local s = 1 - u
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return s * s * s * a +
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3 * s * s * u * b +
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3 * s * u * u * c +
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u * u * u * d
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end
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local function bezier_derivative(a, b, c, d, u)
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local s = 1 - u
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return
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3 * s * s * (b - a) +
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6 * s * u * (c - b) +
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3 * u * u * (d - c)
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end
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local function bezier_interpolation(k0, k1, t)
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local frame = k0.frame + t * (k1.frame - k0.frame)
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local u = t
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for i=1,8 do
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local x = bezier(k0.frame, k0.rx, k1.lx, k1.frame, u)
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local dx = bezier_derivative(k0.frame, k0.rx, k1.lx, k1.frame, u)
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if math.abs(dx) < 1e-8 then
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break
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end
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u = u - (x - frame) / dx
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if u < 0 then u = 0 end
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if u > 1 then u = 1 end
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end
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return bezier(k0.value, k0.ry, k1.ly, k1.value, u)
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end
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local patterns = {
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{name="sint", pattern="sin(t)"},
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{name="sint2", pattern="sin(t * 2)"},
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}
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local function process_expression(src, memoised)
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for i, pattern in ipairs(patterns) do
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local pattern_safe = string.pattern_safe(pattern.pattern)
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if src:find(pattern_safe) then
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memoised[pattern.name] = pattern.pattern
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src = src:gsub(pattern_safe, pattern.name)
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end
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end
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return src
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end
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local function key_neighbors(keys, frame)
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local left = 1
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local right = #keys
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while left <= right do
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local mid = math.floor((left + right) / 2)
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if keys[mid].frame < frame then
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left = mid + 1
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elseif keys[mid].frame > frame then
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right = mid - 1
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else
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return mid, mid
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end
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end
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if left > #keys then
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left = #keys
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end
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return right, left
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end
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local env = {
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mat4 = mat4,
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X = {1, 0, 0},
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Y = {0, 1, 0},
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Z = {0, 0, 1},
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DST = mat4.idt(),
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value_at = function(keys, frame, interp)
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local left, right = key_neighbors(keys, frame)
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if left == right then
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return keys[left].value
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end
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left = keys[left]
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if interp == INT_CONST then
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return left.value
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end
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right = keys[right]
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local t = (frame - left.frame) / (right.frame - left.frame)
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if interp == INT_BEZIER then
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return bezier_interpolation(left, right, t)
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end
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return left.value * (1.0 - t) + right.value * t
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end,
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}
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table.extend(env, math)
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local function codegen_track(raw_track, lines, memoised, keysets)
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local code = ""
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local translation = {false, false, false}
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local rotation = {false, false, false}
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for i, line in ipairs(lines) do
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if line.expression then
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code = code .. "\n local l" .. i .. " = (" ..
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process_expression(line.expression, memoised) .. ")"
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elseif line.keys then
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keysets[i] = line.keys
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code = code .. string.format(
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"\n local l%d = value_at(keysets[%d], t * %s, %s)",
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i, i, raw_track.fps, line.interp)
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end
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if line.channel == CH_TRANSLATE then
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translation[line.axis] = i
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elseif line.channel == CH_ROTATE then
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rotation[line.axis] = i
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end
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end
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code = code .. "\n mat4.idt(dst)"
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if translation[1] or translation[2] or translation[3] then
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code = code .. "\n mat4.translate(dst, {" ..
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(translation[1] and ("l" .. translation[1]) or '0').. ", " ..
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(translation[2] and ("l" .. translation[2]) or '0').. ", " ..
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(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
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end
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local axis_names = {"X", "Y", "Z"}
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for axis, var in ipairs(rotation) do
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if var then
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code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] ..
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",l" .. var .. ", dst)"
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end
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end
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return code
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end
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local action_to_channel = {
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move = CH_TRANSLATE,
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rotate = CH_ROTATE
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}
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local curve_to_interp = {
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const = INT_CONST,
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linear = INT_LINEAR,
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bezier = INT_BEZIER,
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}
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local function parse_configure(raw_track, node)
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if node.fps then
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raw_track.fps = node.fps
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end
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if node.frames then
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raw_track.duration = node.frames / node.fps
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elseif node.duration then
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raw_track.duration = node.duration
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end
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end
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local function parse_curve(line, node)
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line.interp = curve_to_interp[node.curve]
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line.keys = {}
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for j, key_node in ipairs(node) do
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local keyframe = {
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frame = tonumber(key_node.frame),
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value = tonumber(key_node.value),
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}
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if line.interp == INT_BEZIER then
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keyframe.lx = tonumber(key_node.lx)
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keyframe.ly = tonumber(key_node.ly)
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keyframe.rx = tonumber(key_node.rx)
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keyframe.ry = tonumber(key_node.ry)
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end
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table.insert(line.keys, keyframe)
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end
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end
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local function parse_track(root)
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local raw_track = {
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duration = math.huge,
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fps = DEFAULT_FPS,
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linesets = {},
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}
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local linesets = raw_track.linesets
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for i, node in ipairs(root) do
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if type(node) == "string" then
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goto continue
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end
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local tag = node['#']
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if tag == "configure" then
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parse_configure(raw_track, node)
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goto continue
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end
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local bone = node.bone
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local lineset = linesets[bone]
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if not lineset then
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lineset = {lines = {}}
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linesets[bone] = lineset
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end
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local line = {
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axis = ("xyz"):find(node.by),
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channel = action_to_channel[tag]
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}
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if node.func then
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line.expression = node.func
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elseif node.curve then
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parse_curve(line, node)
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else
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error("not implemented")
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end
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table.insert(lineset.lines, line)
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::continue::
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end
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return raw_track
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end
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function this.compile_track(raw_track, track_name)
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local code = ""
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local memoised = {}
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local keysets = {}
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for bone, lineset in pairs(raw_track.linesets) do
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local lineset_code = codegen_track(
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raw_track, lineset.lines, memoised, keysets)
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code = code .. "\n do" .. lineset_code .. "\n end\n" ..
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" rig:set_matrix(rig:index(" .. string.escape(bone) .. "), dst)\n"
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end
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local memoised_code = ""
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for name, expression in pairs(memoised) do
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memoised_code = memoised_code .. "\n local " .. name .. " = "
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.. expression
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end
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if #memoised_code > 0 then
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code = memoised_code .. "\n" .. code
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end
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local src = "return function(rig, t, m)\n local dst = DST\n"
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.. code .. "\nend"
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if TRACE_CODEGEN then
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debug.log("["..
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string.escape(track_name or "nil").." codegen trace]:\n"..src)
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end
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local generator, err = load(
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src, "<expr>", "bt", table.extend({keysets = keysets}, env))
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if not generator then
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error(err)
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end
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return {
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duration = raw_track.duration,
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func = generator(),
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}
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end
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local cached_tracks = {}
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function this.load_vca(filepath, identifier)
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local track = cached_tracks[filepath]
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if track then
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return track
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end
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local source = file.read(filepath)
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local raw_track = parse_track(xml.parse_vcd(source, "track"))
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track = this.compile_track(raw_track, filepath)
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cached_tracks[identifier] = track
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return track
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end
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function this.get_track(identifier)
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return cached_tracks[identifier]
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end
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function __vc_internals.load_vca_animation(filepath, identifier)
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this.load_vca(filepath, identifier)
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end
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return this
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